Reviews and Problems with Eat Lead: The Return of Matt Hazard
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Eat Lead: The Return of Matt Hazard P3 review
10 March 2010
Excerpt: Despite the lack of critical or commercial success, Eat Lead: The Return of Matt Hazzard is the first game of its kind in a way. It's a game that makes fun of video game cliches and almost completely ignores the 4th wall.
Excerpt: You've never heard of Matt Hazard!? He is the biggest gaming icon in the last 25 years! Well, he would be if he were real. In what I am calling the first example of a post-modern game, Eat Lead: The Return of Matt Hazard lives and dies by how much you are willing to invest into it.
Excerpt: Eat Lead: The Return of Matt Hazard is very close to being a good game. While playing the opening level anyone who's made gaming one of their primary pastimes in life will struggle not to raise a wry smile or even let out a mild chuckle at the gamer-focused humour, and because of this you want to...
Bland Gameplay Squashes D3's Attempt to Lampoon Video Game Shooters
22 September 2009
Conclusion: Concept: A by-the-numbers shooter that apes nearly every video game convention in the book
Graphics: Bland and flat. I wish someone could hack into Vicious Cycle's art department and add some more detail
Sound: The game uses a wide range of generic musical styles, making you wonder if Vicious Cycle...
Summary: This biographical parody of fictional game star Matt Hazard delivers big laughs...for only the first few minutes. The opening sequence is a joke-a-second stroll down video game lane, poking fun at every blatant misuse of character right down to the licensed kart racer.
Summary: Looking for a game with some seriously fast paced action, a great cover system, and a top notch story? Well, Eat Lead: The Return of Matt Hazard is not that game. Instead, Eat Lead puts players in control of Matt Hazard, a video game action star privy to a lifetime contract with the fictional video...
Review: Eat Lead: The Return of Matt Hazard (Sony PS3)
25 March 2009
Excerpt: Have videogames been around long enough for other developers to start lampooning them? Have characters like Mario and Cloud Strife established themselves in our collective consciousness enough that a game can be made which relies on referencing them to an audience who may not have even played the...