Review: Dynasty Warriors 8: Empires (Sony PlayStation 3)
13 March 2015
Excerpt: As someone who hadn’t played a musou game in a long time when I reviewed Warriors Orochi 3 Ultimate I went into it with some uninformed assumptions about what a Warriors game was, namely a repetitive button mashing game, and ended up being impressed with the depth, scale and variety found in that...
Excerpt: The empire on which the sun never sets. On paper, the Empires offshoot of the ubiquitous Dynasty Warriors series is about conquering each region of ancient China through diplomacy, political schemes, and warfare until you complete the ultimate goal of unification.
Summary: Although it is essentially a big chunk of downloadable content, with no major aesthetic improvements on the original game, there is plenty of worthwhile action in Xtreme Legends – another mightily fun carve-up from Omega Force.
Excerpt: Dynasty Warriors 8 is a very sturdy game on the PlayStation 3 that does take the franchise to a new level thanks to the tweaked gaming mechanics. With 75 characters to choose from, Dynasty Warriors 8 has this interesting gaming mechanic called "What If?".
Excerpt: Common consensus suggests that if you've played one Dynasty Warriors game, you've played them all. With Xtreme Legends this, Empires that, and countless spin-offs, you couldn't be blamed for filtering out the series' near-annual cadence.
Pros: An absurd amount of content, Decimating enemies with flashy special moves, The campy nature of the characters
Cons: How quickly repetition starts to dominates the gameplay, Not knowing who you are or what you're fighting for, Unbearable slowdown in the 360 version
Excerpt: With more stuff to do, more physics-defying attacks and more on-screen enemies than ever, Dynasty Warriors 8 has a lot going for it. It’s explosive yet elegant, and deliberate in the ways it allows you to dominate the warzone. It even presents new challenges when appropriate.
Pros: Tons of content with clear progression, no clones, great new mechanics
Cons: Some slowdown and low-grade visual tech, the usual concessions for the amount of onscreen chaos