Summary: “[ Dyad ] is a racing game with some shooting elements, puzzle elements, and there’s like a meta-game on top of it that sort of comments on your state of mind when you get into the flow state of playing the game.” That’s how Dyad ’s creator Shawn McGrath explained the game to us at PAX East last year. I have a much simpler explanation: Dyad is like Amplitude combined with Torus Trooper and sniffing bath salts.
Excerpt: Imagine you are a particle travelling through the Large Hadron Collider, how would the world appear to you? That is the question Shaun McGrath poses with Dyad , a synesthetic tube-racing puzzler. The answer, it would seem, is like gliding at warp speed through a never-ending display of fireworks, observed through a kaleidoscope.
Conclusion: It seems inevitable that Dyad will split opinion, but Right Square Bracket Left Square Bracket has created a title that is perfectly pitched for its intended audience. With slick production, vibrant and imaginative visuals and a soundtrack that compliments the on-screen action perfectly, gamers with a penchant for the idiosyncratic will be in their element.
Excerpt: A lot of people think that, to get by in the video game industry, you need to be backed by a million dollar budget and a roster of talented developers. Actually, the fact is, you just need two basic things – a great idea, and the right person to back it up. Take Shawn McGrath, for instance.
Conclusion: Concept: A spellbinding exercise in twitch reflexes and sensory overload
Graphics: Could easily be mistaken for a high-end audio visualizer
Sound: I hope you like electronic trance music and air horns
Playability: The basic controls are simple and reliable.