Summary: “[ Dyad ] is a racing game with some shooting elements, puzzle elements, and there’s like a meta-game on top of it that sort of comments on your state of mind when you get into the flow state of playing the game.” That’s how Dyad ’s creator Shawn McGrath explained the game to us at PAX East last year. I have a much simpler explanation: Dyad is like Amplitude combined with Torus Trooper and sniffing bath salts.
Excerpt: Imagine you are a particle travelling through the Large Hadron Collider, how would the world appear to you? That is the question Shaun McGrath poses with Dyad , a synesthetic tube-racing puzzler. The answer, it would seem, is like gliding at warp speed through a never-ending display of fireworks, observed through a kaleidoscope.
Excerpt: Dyad is an explosion of light, color, and joy, and when you discover and embrace its unique rhythms, it's hard to escape its tendrils. If you were to watch someone playing Dyad, you probably wouldn't understand what was happening. In fact, there are times when you play that you won't feel in full control over the vibrant action--but you'll probably feel satisfied anyway.
Pros: Intriguing mix of gameplay mechanics lead to a unique experience, Fantastic audio design that evolves according to your actions, Varied goals give each level its own rhythm, Trophy stages provide tough challenges
Cons: Hectic speeds and busy visuals can sometimes make you feel out of control
Conclusion: It seems inevitable that Dyad will split opinion, but Right Square Bracket Left Square Bracket has created a title that is perfectly pitched for its intended audience. With slick production, vibrant and imaginative visuals and a soundtrack that compliments the on-screen action perfectly, gamers with a penchant for the idiosyncratic will be in their element.
Conclusion: Dyad is a fantastic debut for ][ studios (that’s read as Right Square Bracket Left Square Bracket) and fulfills a gamer’s inner delight for speed. The infusion of ambient electronic music tracks that change depending on the speed with which you travel down tunnels evokes memories of Rez , but Tetsuya Mizuguchi’s game lacks the gorgeousness of Dyad ’s visuals (even if it has the potential to turn players into a dribbling mess).
Excerpt: A lot of people think that, to get by in the video game industry, you need to be backed by a million dollar budget and a roster of talented developers. Actually, the fact is, you just need two basic things – a great idea, and the right person to back it up. Take Shawn McGrath, for instance.