Summary: Dust 514 is one of the most ambitious games of all time. Not content with just offering a shooter within the EVE Online universe, CCP Games seeks to actually connect the game to EVE itself, allowing both titles to influence each other in a huge way.
Summary: Dust 514 is an innovative concept and a merely decent game, two disparate halves that are never combined into a consistently rewarding whole. The idea behind this online-only free-to-play shooter is great, at least.
Pros: Extended skill progression gives you a sense of accomplishment, A staggering number of ways to customize your character, A lot of fun when played with a squad, Innovative metagame combines two disparate experiences
Cons: EVE-related metagame impacts only a small number of players, Lacks the heart-pounding thrills of similar games, A number of technical hitches, Slow progression leads to some sense of grind
Summary: Ultimately, Dust will appeal to two classes of player. Firstly, those who are into EVE Online and want to deepen their own experience will find it a wonderful way to broaden their horizons inside a gaming universe they already love, able to influence the events of EVE by dint of their actions in...
Conclusion: "The [F2P price tag] makes this unfinished product more appealing, but doesn’t excuse its flaws." "Gameplay-wise, DUST 514 lands somewhere between Call of Duty and Halo..." "The parts where the shooting gets particularly interesting is when that colossal item metagame comes creeping into it.
Pros: Staggering amount of equipment and skills, Combat that’s a balance of twitch and tactics, An entire universe to conquer
Conclusion: Dust is a tinkerer’s paradise of near limitless items to equip and buy. Invested players will enjoyably spend hours building individualized dropsuits for any scenario, which makes the lackadaisical approach to said scenarios a downer.
Pros: Spectacular attention to back-end detail, Potential of owning a planet, Squad building with friends, Total integration with EVE Online
Cons: Abhorrent shooting, Clumsily constructed collision, maps, Enormous time sink to accomplish anything, Ludicrously overpriced virtual packages
Excerpt: When originally announced back in 2009, it was hard not to get excited for DUST 514. After all, developer CCP Games is responsible for one of the most unique and enthralling experiences available in our medium: EVE Online.
Pros: Offers a unique approach to the first person shooter., Slick menus and consistent design influences., Has come leaps and bounds since early beta.
Cons: Needlessly complex at times., Tries to copy too much from EVE Online., Maps are barren and poorly designed in places., Connection to EVE Online feels almost non-existent., Only two game modes., Little incentive (or means) to work as a team., No trophies.
Excerpt: We’ve spoken at great length regarding our respect for the online experience that is EVE Online. Its relentlessly hardcore and incredibly niche approach to the MMO genre has been admired by many for the player-driven nature of the game, but despite several updates the galaxy of New Eden filled with...
Pros: Intuitive and deep skill progression system., Varied customisation of loadouts available., When facing similarly armed foes, it can be fun…
Cons: … but the pressure to buy AUR-bought equipment is worrying., Slugglish controls, horrendous Mouse & Keyboard support., The social connection to Eve Online needs serious improvement.
Conclusion: Dust 514 is a frustrating game. It's frustrating because its potential is clear to see. An established and popular science fiction setting, integration into the wider Eve Online universe, free admission at the door, big guns and competitive online firefights. It should be brilliant.
Pros: + A deep and engaging meta game + Integration into the Eve universe + Lots of options and incredible depth
Cons: - Unintuitive interface - Lack of modes - Drab maps - Advancement requires a lot of grind