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Dungeons & Dragons: Chronicles of Mystara
8.0 out of 10

Dungeons & Dragons: Chronicles of Mystara

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Reviews and Problems with Dungeons & Dragons: Chronicles of Mystara

Showing 1-10 of 31
Overall 6
6.0

Dungeons and Dragons: Chronicles of Mystara Review

GamerNode
14 August 2013
  • Summary: The arcades of my youth are long gone, and with them go the challenges only a room filled with flashing lights and a cacophony of familiar sounds can provide. In its attempt to bring this nostalgia back, Dungeons and Dragons: Chronicles of Mystara trips at the finish line, ironically similar to...
  • Pros: Faithful recreation of two classic arcade games, Excellent co-op experience
  • Cons: Lack of overall challenge caused by free play, The essence of the arcade experience is lost in translation
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Overall 9
8.5

Dungeons & Dragons: Chronicles of Mystara

Auracore MediaWorks
6 August 2013
  • Summary: Chronicles of Mystara brings one of the best beat-em-up games ever created to home consoles.
  • Pros: Tight controls; wide variety of special attacks, useable items and magic spells; four player online co-op; dozens of hidden areas to find; lots of player choice in what path to take through the games; house rules add a new layer of fun.
  • Cons: Tower of Doom has not aged well; swapping abilities in Shadows Over Mystara feels clunky; most unlockable rewards are intensely lame.
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Overall 10
10

Dungeons & Dragons: Chronicles of Mystara

DarkStation
2 July 2013
  • Conclusion: I really couldn’t be any happier with this release. While the purist in me would like to have seen some concept art closer to what was used in game, simply having something so steeped in the lore and history of a game so close to my heart quickly quiets those objections.
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Overall 9
9.0

Dungeons & Dragons: Chronicles of Mystara

HDR
27 June 2013
  • Conclusion: Quick Take: Capcom dips into nostalgia for some classic arcade D&D fun.
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Dungeons & Dragons: Chronicles of Mystara

NZGamer.com
25 June 2013
  • Excerpt: The best old school arcade game you never played makes its way to consoles and it is so damn fun to play..
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Overall 9
9.0

Dungeons & Dragons: Chronicles of Mystara Review

AtomicGamer
24 June 2013
  • Excerpt: Back in the days when Capcom started making less money on beat-em-ups and a lot more on fighting games like Street Fighter II , the developers started putting together some really interesting stuff as a response to the changing industry.
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Overall 8
8.0

The Lion, The Witch and the Warrior

TotalPlayStation.com
22 June 2013
  • Conclusion: This is about as good as an arcade port gets without straying too far away from the original. Shadows of Mystara is a rare gem in the quarter-munching world and they added layers of PSN integration are implemented really well.
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Review: Dungeons & Dragons: Chronicles of Mystara (Sony PS3/Nintendo Wii U)

Diehard GameFAN
18 June 2013
  • Excerpt: Last week you may have read my preview slash secrets list articles for both Tower of Doom and Shadow Over Mystara . Now it’s time for the actual review – one written by someone that owns the original collection for the Sega Saturn and both arcade cabinets.
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Overall 9
9.2
Gameplay 9
9.0
Funfactor 9
9.0

Dungeons & Dragons: Chronicles of Mystara

Digital Chumps
18 June 2013
  • Conclusion: "Dungeons & Dragons: Chronicles of Mystara" is great fun. Yea, it’s technically two catalog titles coupled for the price of $15, but this release isn’t just the first time these games have been made available for stateside consoles – it’s also the definitive edition of both arcade classics.
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Overall 9
8.5

Dungeons & Dragons: Chronicles of Mystara

Destructoid
18 June 2013
  • Summary: Outdated but not outclassed Part of the appeal of Dungeons and Dragons (the table top RPG) is that it takes you out of the modern day of 24 hour news cycles and constant connection to everyone everywhere through multiple simultaneous internet portals.
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