Reviews and Problems with Dungeons & Dragons: Chronicles of Mystara
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Dungeons & Dragons: Chronicles of Mystara
2 September 2013
Summary: Part of the appeal of Dungeons and Dragons (the table top RPG) is that it takes you out of the modern day of 24 hour news cycles and constant connection to everyone everywhere through multiple simultaneous internet portals. It takes you to a place of pen, paper, monsters and real human to human socialization.
Dungeons and Dragons: Chronicles of Mystara Review
14 August 2013
Summary: The arcades of my youth are long gone, and with them go the challenges only a room filled with flashing lights and a cacophony of familiar sounds can provide. In its attempt to bring this nostalgia back, Dungeons and Dragons: Chronicles of Mystara trips at the finish line, ironically similar to running out of quarters at the last boss.
Pros: Faithful recreation of two classic arcade games, Excellent co-op experience
Cons: Lack of overall challenge caused by free play, The essence of the arcade experience is lost in translation
Summary: Chronicles of Mystara brings one of the best beat-em-up games ever created to home consoles.
Pros: Tight controls; wide variety of special attacks, useable items and magic spells; four player online co-op; dozens of hidden areas to find; lots of player choice in what path to take through the games; house rules add a new layer of fun.
Cons: Tower of Doom has not aged well; swapping abilities in Shadows Over Mystara feels clunky; most unlockable rewards are intensely lame.
Summary: Dungeons & Dragons: Chronicles of Mystara brings both D&D arcades games to North American consoles for the first time ever. Sure, the collection suffers from some gameplay issues that weren’t present in the actual arcade cabinets OR the Sega Saturn version, but it’s still a lot of fun and a steal at only fifteen dollars.
Review: Dungeons & Dragons: Chronicles of Mystara brings an arcade classic home
3 July 2013
Excerpt: Back in the mid 90s, there was genuine concern among gamers that 2D games were going to die out forever, replaced permanently by 3D games like Mario 64 , Tekken , and Crash Bandicoot . Today that notion is a bit absurd, as 2D games peacefully coexist among the most graphically impressive 3D experiences ever made. Between digital marketplaces, mobile games, and a surge of indie developers, 2D gaming is here to stay. But in 1996, the death of 2D was a genuine concern.
Conclusion: I really couldn’t be any happier with this release. While the purist in me would like to have seen some concept art closer to what was used in game, simply having something so steeped in the lore and history of a game so close to my heart quickly quiets those objections. It’s great fun, a hell of a time, and an excellent way to hold on to a true classic of the arcade circuit.
Excerpt: Back in the days when Capcom started making less money on beat-em-ups and a lot more on fighting games like Street Fighter II , the developers started putting together some really interesting stuff as a response to the changing industry. Possibly the best product to come out of that shake up was Capcom's short series of Dungeons & Dragons games that put together classic beat-em-up action with the elements of choice and a bit of persistence that the genre previously...