Summary: I was a devout follower of the Dungeon Siege series and played the first two games many, many hours. The 3rd is nothing like them whatsoever. They were far more imaginative and character development involved more and better options. This is just a hack job and a poor way of continuing what was once an awesome series.
Summary: This game was a lot of fun, but it seemed like Square-Enix just didn't put in the depth and quality that I normally associate with their products. And now for the Pro/Con list! Pros: Smooth gameplay, no bugs, broken quests or glitchy graphics. *Easy controls for PS3, although I felt the controls were a bit difficult for a PC (I played it the demo). *Interesting story and cut scene style. *Challenging fights without being ridiculous.
Summary: Local Co-Op mode (which is why I bought it) ties you into a top-down camera angle that makes the gameplay very frustrating. I'm a pretty hard-core RPG Co-Op gamer. My husband and I play marathons whenever we find reasonably worthy co-op games we can play together. We were very excited about this, but it feels like you are walking around in a world where your head is permanently bent down at a 60-degree angle.
Summary: I had High hopes for this game, because I have been 'jonesin' for a Hack and Slash RPG, Like Champions of Norrath or Sacred 2. And when I saw this it got my hopes up. Finally played it, and I was let down sadly. To start off, you are limited to the set 4 characters, with no customization as far as looks go.
Summary: This game is a real disappointment to me. While it is less linear than it's predecessors, that's one of the very few good things to say about it. What does work: It's less linear. You can press a button to see the path to your next quest. The not so great: It is very short with limited replay value. The character customization is very shallow - 9 options per character with none of them offering anything worth working to get.
Summary: Deel 3 van de dungeon siege serie viel mij enorm tegen. De dungeon siege serie onderscheidde zichzelf van de overige rpg spellen door het gebruik van een open skilltree. In principe kon je iedere skill trainen die er was, als je de spell/skill maar gebruikte. in deel 3 is dit concept helemaal verdwenen en in plaats daarvan is een standaard 'kies 1 van de 4 poppetjes om mee rond te rennen'. ook de inventory is toegespitst op je gekozen klasse.