Excerpt: While many modern RPGs have tried to spice up their dungeon-crawling with deep plots and customizable characters, Dungeon Hunter: Alliance is unapologetically hack-and-slash. Harkening back to Diablo and Gauntlet, the game is a fun, though flawed, button-masher where players must save their kingdom...
Conclusion: The beauty of the Vita is the variety of games available from launch for the system; from full retail releases to smaller PSN value products, and it seems to me that Dungeon Hunter Alliance is pitched on the wrong end of the spectrum.
Pros: Plenty of game there. Great progression system, and multiplayer.
Cons: The price is three times what it was on the PS3 for the same game. Not quite in depth enough for a full retail release.
Excerpt: Dungeon Hunter Alliance is probably the PlayStation Vita’s most generic launch title. That’s not to say it’s particularly bad, although it’s certainly not great either. It’s just so middle-of-the-road that it becomes difficult to describe. It just is .
Pros: It’s unique at this time on the Vita., Loot and levelling is complex and comprehensive., Multiplayer works well.
Cons: It’s very generic and that makes it very forgettable., Limited character options to start., Combat is awkward and ultimately not very enjoyable.