Summary: Dungeon Hunter: Alliance just might be the worst hack and slash and/or third rate Diablo clone I’ve ever played. From severely brain dead opponents to unresponsive controls and an outright asinine engine determining your aim with distance weapons, there is little positive to be said about this game.
Summary: Gameloft, a juggernaut in the mobile gaming industry, isn’t content with just claiming their share of the gaming industry on cellular devices. The company is making a steady push to establish their selves as a player in gaming, period, be it mobile or console. After an impressive PSN debut with Modern Combat: Domination, the French developer is back with another one of their original IP’s in the form of Dungeon Hunter: alliance for the PlayStation Network.
Excerpt: Who would have thought back in 2009, when Gameloft made their RPG debut onto the mobile gaming scene with the iPhone game, Dungeon Hunter; that we’d one day get to mash it out on the PlayStation Network in 2011. Despite being a port from phone to PlayStation, Dungeon Hunter: Alliance serves up hours of solid isometric monster-bashing, crypt raiding fun whether questing solo or uniting with your friends.
Conclusion: However, these intermittent hang-ups are worth enduring for the joy of beating up on bandits with a few of your friends. It's too bad that the energetic online play doesn't translate to an equally lively presentation. Dungeon Hunter: Alliance looks and sounds nice enough, but it doesn't have the charms of downloadable RPGs like DeathSpank or Torchlight .
Pros: Solid, enjoyable hack-and-slash action, Levels and loot both come at an excellent pace, Four-player online co-op is good fun.
Cons: Collision detection quirks hinder melee combat, Server browser prone to technical hitches, Formulaic.
Summary: Solid, derivative, simple fun--that's the Dungeon Hunter: Alliance experience. It's the kind of fun you've had in other, better games, but this hack-and-slash role-playing game gets most of the basics right, sending you through a pleasant fantasy world where you slice up gargoyles and werewolves from an isometric perspective. Like a hunter's bow, character development is as flexible as it needs to be, and loot is as plentiful as rats in an innkeeper's basement.
Pros: Solid, enjoyable hack-and-slash action, Levels and loot both come at an excellent pace, Four-player online co-op is good fun
Cons: Collision detection quirks hinder melee combat, Server browser prone to technical hitches, Formulaic
Excerpt: While many modern RPGs have tried to spice up their dungeon-crawling with deep plots and customizable characters, Dungeon Hunter: Alliance is unapologetically hack-and-slash. Harkening back to Diablo and Gauntlet, the game is a fun, though flawed, button-masher where players must save their kingdom by killing swarms of enemies and collecting as much loot as possible. Dungeon Hunter: Alliance uses the same story as the iPhone game Dungeon Hunter .
Conclusion: The beauty of the Vita is the variety of games available from launch for the system; from full retail releases to smaller PSN value products, and it seems to me that Dungeon Hunter Alliance is pitched on the wrong end of the spectrum. Give it a few months and retailers will hopefully drop the price of this one to something closer to the PS3 version, or failing that, PSN will undoubtedly put the launch Vita games on sale in six months time when I’d be more than willing to...
Pros: Plenty of game there. Great progression system, and multiplayer.
Cons: The price is three times what it was on the PS3 for the same game. Not quite in depth enough for a full retail release.