Summary: Driver has been around for a long time, despite never really enjoying the kind of mainstream success that other open-world games such as Saints Row and Grand Theft Auto have. Of course, it doesn't help that the series has had a very poor critical history. The original Driver was well received, but it all went downhill from there. In the face of some massive open-world titles on the market, Driver: San Francisco definitely needed a drastic overhaul in order to stand out.
Excerpt: We’re careening at breakneck speed through downtown San Francisco, and things are getting a bit hairy. At the moment, we’re in the driver’s seat of a ZR1 Corvette, in hot pursuit of a criminal on the loose. Traffic is heavy and pedestrians are everywhere, which makes this high-speed chase pretty complicated. Despite our best efforts to weave through oncoming vehicles at 105 mph, we smash headfirst into a fire truck, sending glass and metal flying across the boulevard.
Pros: Shift mechanic is amazing, Tons of mission variety, Loads of real-world cars
Cons: Cars get magically repaired, Some storylines don’t resolve, Have to unlock online modes
Excerpt: There's a lot to be said for offering something new. While Driver San Francisco might look like just another entry in the long-running open-city driving series, in which you nip about in a variety of cars, evade cops and generally cause all-manner of vehicular-based carnage, what we've got here is actually refreshingly original.
Summary: This is the first Driver game I’ve played since the original that made me feel the way the original did. The cars all handle well and the story is cheesy or whatever, but I like the care and attention to details that went into the game. The menus are great and work and the game design, aside from the final boss, is outstanding. The abilities you control make what could have been just another boring driving game into something interesting to see.
Conclusion: always driving during gameplay. Once the game gives you full control, you'll have missions available to you spread all over the map. Complete a certain number of missions and the game allows you to continue the main story. Every mission begins with a cutscene (unless it's a blue marker which is more of an extra mission). Some scenes are just there to spice things up while others are important.
Excerpt: Madness. I can think of no other word to describe the latest installment of Driver . Whoever had the idea of designing a racing game that takes place in the roving, cascading, crowded streets of San Francisco should be commended...then immediately committed. Every facet of Driver: San Francisco -from the story missions to the multiplayer-is a journey into insanity filled with airborne cars, intense traffic dodging and mind-shattering stunts.
Summary: Wide open driving experiences are hard to balance and keep interesting yet Driver San Francisco has kept my interest, offered a wide range of modes and maintained a good game experience and level of interest. This is one I will probably play for some time to come.
Summary: Driver franchise disowns latest flops; refocuses on the racing
Pros: Strong focus on the actual racing; solid multiplayer lobby; innovative "shift" mechanic revitalizes multiplayer racing; 120+ real cars with full damage modeling; great presentation, soundtrack and cinematics.
Cons: Very weak and disconnected story; lackluster single player mode; dated graphics; low to moderate replay value.
Excerpt: For as revolutionary as the Grand Theft Auto series was to the open world genre, itâ€™s fair to say that much of the seriesâ€™ success was thanks, in no small part, to the Driver franchise. While it took the hardware of the Playstation 2 to create the massive 3D open world of Liberty City, Driver: [...