Summary: Of all the games announced by Capcom in 2011, Dragon's Dogma caught my eye the most. It boasted visuals reminiscent of Demon's Souls , a winding world of huge beasts in the same vein as Monster Hunter , and huge battles against mythical creatures that bear more than a hint of Team ICO's work.
Summary: I thought Jim was spot on with his review of the original Dragon's Dogma . It had grand ideas, but in many areas, it failed to execute them, and was marred by some fairly glaring design choices.
Excerpt: Note: Although I played through Dragon’s Dogma to achieve a high enough level to compete in the new and dangerous lands of Bitterblack Isle, this is a review of new elements introduced with the Dark Arisen expansion. Be sure to read El33tonline’s
Conclusion: Concept: Re-release the action/RPG with a host of extras including additional endgame content
Graphics: Bitterblack Isle has its own unique look, but the rest of Gransys is varied and full of surprises
Sound: The pawns are still chatty, though you now have the option of hearing their original...
Excerpt: CS Lewis once said that the best stories are those in which incredible things happen to ordinary people. This is true of my favourite fantasy stories from authors like J.R.R. Tolkien and Guy Gavriel Kay.