Excerpt: The current generation of console gaming has seen a lot of criticism being directed Capcom’s way thanks to an acute case of sequelitis; not to mention its newfound dependence on third-tier western studios to create said sequels. There just wasn’t enough quality original content coming out their Japanese development dens, which were once the toast of the videogaming world churning out mega-IPs that shaped the industry.
Summary: Of all the games announced by Capcom in 2011, Dragon's Dogma caught my eye the most. It boasted visuals reminiscent of Demon's Souls , a winding world of huge beasts in the same vein as Monster Hunter , and huge battles against mythical creatures that bear more than a hint of Team ICO's work. Very promising. Although few paid attention to it at first, the game has drawn more eyes as more content was revealed, and with good reason.
Summary: I thought Jim was spot on with his review of the original Dragon's Dogma . It had grand ideas, but in many areas, it failed to execute them, and was marred by some fairly glaring design choices. With a full sequel, Capcom could really craft something special and fix a lot of the issues the original suffered from. For now, you'll have to deal with Dark Arisen , an expansion and semi-update for the game that essentially uses the exact same shell of the original.
Excerpt: Note: Although I played through Dragon’s Dogma to achieve a high enough level to compete in the new and dangerous lands of Bitterblack Isle, this is a review of new elements introduced with the Dark Arisen expansion.
Conclusion: Concept: Re-release the action/RPG with a host of extras including additional endgame content
Graphics: Bitterblack Isle has its own unique look, but the rest of Gransys is varied and full of surprises
Sound: The pawns are still chatty, though you now have the option of hearing their original Japanese voices
Playability: Character building is deep and rewarding, and the enhancements are good for new and veteran players
Entertainment: Dark Arisen skillfully treads the...
Excerpt: With the release of Skyrim, medieval games have a steep mountain to climb. When I looked over the case to Dragon's Dogma, I was a little concerned about it being an Elder Scrolls knock off. I was pleasantly surprised that it had a different sort of mechanic and story flow, and a vastly different gameplay. One really cool feature was the Pawn system. Pawns are human entities that come to aid you from a different realm.
Excerpt: Dragon’s Dogma is like a precociously intelligent teenager, in the sense that it has ideas beyond those of its peers, but struggles to explain itself. There’s no better example than the game’s rushed opening, which drops you into the armored boots of a warrior about to face a giant chimera. Then suddenly you’re at a character creation screen, wondering what happened to that other warrior. Then, a second character creation screen.
Pros: A grueling, challenging world, Character classes with vastly different play styles, Designing combos rather than earning +1 Intelligence
Cons: Uneven visual presentation, Repetitious dialog, The steep learning curve