Excerpt: The current generation of console gaming has seen a lot of criticism being directed Capcom’s way thanks to an acute case of sequelitis; not to mention its newfound dependence on third-tier western studios to create said sequels. There just wasn’t enough quality original content coming out their Japanese development dens, which were once the toast of the videogaming world churning out mega-IPs that shaped the industry.
Summary: Of all the games announced by Capcom in 2011, Dragon's Dogma caught my eye the most. It boasted visuals reminiscent of Demon's Souls , a winding world of huge beasts in the same vein as Monster Hunter , and huge battles against mythical creatures that bear more than a hint of Team ICO's work. Very promising. Although few paid attention to it at first, the game has drawn more eyes as more content was revealed, and with good reason.
Summary: I thought Jim was spot on with his review of the original Dragon's Dogma . It had grand ideas, but in many areas, it failed to execute them, and was marred by some fairly glaring design choices. With a full sequel, Capcom could really craft something special and fix a lot of the issues the original suffered from. For now, you'll have to deal with Dark Arisen , an expansion and semi-update for the game that essentially uses the exact same shell of the original.
Excerpt: Note: Although I played through Dragon’s Dogma to achieve a high enough level to compete in the new and dangerous lands of Bitterblack Isle, this is a review of new elements introduced with the Dark Arisen expansion.
Excerpt: * Line added in regard to trading items (4/25) The original Dragon’s Dogma is well worth playing thanks to its developed sense of adventure and discovery, imparted by perilously long journeys and harrowing fights against foes with distinctive behaviors and exploitable weaknesses. Dark Arisen is a re-release containing the original game as well as a sprawling underground dungeon holding untold treasures and vile creatures of every ilk -- a considerable addition to an...
Conclusion: Concept: Re-release the action/RPG with a host of extras including additional endgame content
Graphics: Bitterblack Isle has its own unique look, but the rest of Gransys is varied and full of surprises
Sound: The pawns are still chatty, though you now have the option of hearing their original Japanese voices
Playability: Character building is deep and rewarding, and the enhancements are good for new and veteran players
Entertainment: Dark Arisen skillfully treads the...