Excerpt: Dragon's Crown is a modern game with old school sensibilities. Rooted in mechanics that draw firmly on Capcom's arcade beat-em-up legacy, particularly the Dungeons and Dragons adaptations, which art director George Kamitani worked on, developer Vanillaware has created something that feels both modern and as archaic as the fantasy settings from which it draws inspiration.
Excerpt: Anticipation has been high for the release of Dragon’s Crown in European territories and for good reason. The game combines side-scrolling beat ‘em up mechanics with co-op action RPG gameplay to great effect, and Vanillaware’s distinctive hard-drawn artwork and animation make for a very visually appealing game whether you’re playing it on PS3 or PS Vita.
Summary: " Dragon's Crown " delivers every bit on its promise to me. Where many games that have tried to capture a similar retro play style have failed, the blend of animation, complex combat, and RPG elements here make this an experience that breathes new life into the genre. Certainly recommended for all fans of old-school brawling, and loot games, this is an experience that I fear will not get the attention it deserves (which is a lot) when it hits PS3 and Vita on October...
Excerpt: Before getting into the review I would like to share with you an excerpt from the foreword found in the Dragon’s Crown art book that came with my copy of the game, written by Vanillaware president, artist, and designer George Kamitani:
Summary: Dragon's Crown has had an ... interesting development cycle over the past few years, to say the least. After controversy sparked due to the art style Vanillaware has been employing for over a decade now, many people began to wonder if there was actually a game under the distinct, polarizing art style. But you won't find any controversy here. At long last, Dragon's Crown is finally out, and we can judge it on its own merits -- as a videogame. And it's fantastic.
Excerpt: So, just what do you get as a reward for overlooking the boobs? The answer, it turns out, is an enjoyable romp through fantasy tropes that include nefarious wizards, mythical creatures on the rampage, heroic knights, and even damsels in distress. What makes it all so enjoyable isn’t the fact that we get to cover all of that familiar ground once more.
Excerpt: We have seen our share of current-gen ports of classic arcade-style beat-em-ups, and there's been an unusually high concentration of them over the past few years. From the horribly-aged ( The Simpsons ) to the disappointingly-aged ( X-Men ) to the wonderfully-aged ( Dungeons & Dragons: Chronicles of Mystara ), there's no shortage of nostalgia to be found. But how long has it been since we've seen something completely new in this particular space?