Excerpt: Anticipation has been high for the release of Dragon’s Crown in European territories and for good reason. The game combines side-scrolling beat ‘em up mechanics with co-op action RPG gameplay to great effect, and Vanillaware’s distinctive hard-drawn artwork and animation make for a very visually appealing game whether you’re playing it on PS3 or PS Vita.
Summary: " Dragon's Crown " delivers every bit on its promise to me. Where many games that have tried to capture a similar retro play style have failed, the blend of animation, complex combat, and RPG elements here make this an experience that breathes new life into the genre. Certainly recommended for all fans of old-school brawling, and loot games, this is an experience that I fear will not get the attention it deserves (which is a lot) when it hits PS3 and Vita on October...
Excerpt: Before getting into the review I would like to share with you an excerpt from the foreword found in the Dragon’s Crown art book that came with my copy of the game, written by Vanillaware president, artist, and designer George Kamitani:
Summary: Dragon's Crown has had an ... interesting development cycle over the past few years, to say the least. After controversy sparked due to the art style Vanillaware has been employing for over a decade now, many people began to wonder if there was actually a game under the distinct, polarizing art style. But you won't find any controversy here. At long last, Dragon's Crown is finally out, and we can judge it on its own merits -- as a videogame. And it's fantastic.
Excerpt: One of this year’s greatest tragedies--besides the actual tragedies that you hear about in the news, I mean--is that Dragon’s Crown , a well-executed fantasy brawler that is among one of the most engaging I’ve ever played, is likely to be remembered almost exclusively for a pair of swaying boobs.