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6.5 out of 10

Dragon Ball Z: Burst Limit

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Reviews and Problems with Dragon Ball Z: Burst Limit

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Overall 7

Dragon Ball Z: Burst Limit

24 June 2012
  • Pros: Rip-roaringly fast combat, Over the top cel-shaded visuals, Feels like playing the anime
  • Cons: Battles can be too long, Not very technical for a fighting game, Perhaps a bit too kid-friendly
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Overall 7

Dragonball Z: Burst Limit

13 February 2009
  • Excerpt: Dragonball Z: A Japanese Anime that has been off the air for years, releases yet another fighting game. Everyone used to watch this show when they were younger, thirsting for violence and mediocre animation. Does this latest incarnation of the Dragonball universe stay true to the story? If you’re a fan of the series, stay tuned.
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Overall 7
Gameplay 1
Graphics 1
Sound 1
Versatility 1
Funfactor 1

Dragon Ball Z: Burst Limit (PS3) Review

3 January 2009
  • Summary: Dragon Ball Z: Burst Limit is a game made for fans of the show only. If you don’t like DBZ already, this game will do nothing to turn you into a fan. The gameplay is boring, and in my opinion a glorified button masher. The online mode doesn’t work, and the single player is nothing but a nostalgia trip. If you like the show then by all means go and pick up Burst Limit. But for everyone else, don’t go any further than a rental.
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Overall 9

Dragon Ball Z: Burst Limit

Playstation Illustrated
30 December 2008
  • Excerpt: Dragon Ball Z: Burst Limit feels like an amalgamation of the various other Dragon Ball Z fighters that have come out, and they are definitely taking a lot from the license's long-lasting Budokai and Budokai Tenkaichi series. The game's graphical style just screams next-gen as it is the first DBZ title to make it to the new platforms (if you don't count Budokai Tenckaichi 2 and 3 for the Wii, which were little more than ports).
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Dragon Ball Z: Burst Limit Review

24 December 2008
  • Excerpt: To its fans Dragonball Z makes perfect sense. It's classic Japanese anime, with bonkers fighting scenes, spiky haired warriors and earth shattering super powers. To everyone else it's just a bit mental. Question is, has Osaka-based development studio Dimps done enough to propel Dragonball Z Burst Limit, the manga's first 'next-gen' video game, through the fan service stratosphere and into the realm of the serious fighter? The answer is, rather disappointingly, no.
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Overall 5

Test Dragon Ball Z Burst Limit

Generation NT
20 December 2008
  • Pros: Esprit graphique parfait, Combats rapides et intenses, Commandes simples
  • Cons: Combats répétitifs, Mode histoire sans queue ni tête, Très creux
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Overall 7

Dragon Ball Z: Burst Limit

Auracore MediaWorks
23 October 2008
  • Summary: This burst reaches its limit prematurely.
  • Pros: Characters look great in all their 2D glory; simple controls; good selection of characters; online matches often run as smoothly as offline; special moves look awesome when executed.
  • Cons: Single player modes are linear and repetitive; very limited move sets; occasional hit detection and collision issues; little story or plot.
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PS3 Review - 'Dragon Ball Z: Burst Limit'

31 July 2008
  • Summary: Dragon Ball Z: Burst Limit sends the series flying into the future with a high-energy flourish. The game boasts graphics and visual effects only possible on the advanced next-gen hardware, while the online gameplay adds a much sought after dimension.
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Overall 6

Dragon Ball Z: Burst Limit

Defunct Games
22 July 2008
  • Summary: Who knew that a Dragon Ball Z game could be this much fun? Burst Limit does nearly everything right, even if it does limit the amount of players you can use. Marred only by some technical imperfections, this Dragon Ball Z game is fun for fans of the franchise and those who have never watched an anime in their life. It's not perfect, but Dragon Ball Z: Burst Limit is worth checking out if you're into good looking fighting games!
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Overall 7
Gameplay 8
Graphics 8
Sound 8
Lastability 6

Dragonball Z: Burst Limit

Cosmos Gaming
21 July 2008
  • Excerpt: Dragonball Z: Burst Limit brings frantic, fast paced action to our plates in this latest fighter in a long line of DBZ games. The game play can most accurately be compared to that of the Shin Budokai games for PSP, however there are some differences. Instead of having the Aura Burst that the Shin Budokai series is known for, Burst Limit adds the Aura Spark ability, which allows you to activate new moves instead of just powering up your old ones.
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