Reviews and Problems with Dragon Ball Raging Blast
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Dragon Ball: Raging Blast
Video Game Generation
26 February 2011
Summary: Dragon Ball: Raging Blast
is no doubt the best entry into the series so far, despite its technical shortcomings and frustrating issues. I enjoyed playing it far more than previous games in the series, and for that I believe it deserves to be lauded as such. Pick it up if you’re a hardcore DBZ fan, though you might want to consider a more functional fighting game if that’s what your sole focus will be on.
Pros: Plenty of scenarios to choose from and battle in., Lots of characters., Fan service abounds!, Gorgeous graphics., Dub actors reprise their roles.
Cons: Massive camera issues., Controls unresponsive quite often., Can finish the main quests rather quickly.
Excerpt: GiN has looked at a lot of Dragon Ball Z titles over the years, and they all have been pretty good, especially if you happen to be a fan of the TV show. But Dragon Ball Raging Blast is probably the end all-be all of the series. Not only does it feature an excellent fighting interface that offers a lot of strategy and tactics (not something we normally find in karate fighters) but it also delves deeply into the world of Dragon Ball, dispelling some of the mystery for...
Excerpt: Dragon Ball Z was the guiltiest of pleasures for me during high school. Every day after school, I'd come home, turn on the television, and lose myself in the exploits of Goku, Piccolo, and the rest of the crew. After a while, though, I became irrevocably jaded with the television series. I realized that it followed a very rigid template. It was 10% action, 30% exposition and 60% still shots and/or incoherent leather-lunged screaming.
Summary: Dragon Ball Raging Blast feels like a missed opportunity. I think it’s about time we forget about the Budokai Tenkaichi series and their horrible viewpoint and camera issues and move into a format that is friendlier. As much as I loved the Dragon Battle Collection and the tons of stuff there is to do on this game, the fighting overall felt weak and uninspired and for a fighting game, well, the fighting should be the best part, not the production values.
Excerpt: Dragon Ball Z games keep selling year after year. It's actually quite amazing when you consider that a decade ago a copy of Dragon Ball Final Bout GT would fetch for hundreds, and its rarity was only due to the fact that no one bought the game. And no one bought the game because it was awful. So at that point in the 90s, we were convinced that seeing a new Dragon Ball game on a console, let alone a good one, would likely never happen. But it did, with Budokai..
Summary: Loin d’être ultime Raging Blast fait tout naturellement mieux que son précurseur, avec pas moins de 40 protagonistes disponibles et leurs diverses déclinaisons (Fusions, Transformations) il y a largement de quoi contenter le fan le plus assidu. Un bon DBZ qui n’est pourtant pas le meilleur cru que Bandai Namco nous a servi ses dernières années.
Pros: 40 personnages, Scénario alternatifs, Vegeta et Broly Super Saiyan 3 !, Voix Japonaises, Bruitages de la série, Mode Personnalisation Ultime, Jeu online, Animations, Durée de vie
Cons: Maniabilité trop complexe, Caméra qui se mange le décor, Techniquement au niveau d'un jeu 128 Bits ! Vive la PS2 !, Difficulté mal dosée, Le petit Sangohan affronte le grand Sangohan LOL
Conclusion: Dragon Ball Raging Blast piace, diverte, a tratti stupisce, ma non convince ancora appieno. La realizzazione grafica è oramai ad un passo dall'anime vero e proprio, ma risente di un sistema di telecamere che, pur di tenere l'avversario sempre al centro dell'inquadratura, sacrificano la visibilità del nostro personaggio. Inoltre, il pur nutrito rooster risente ancora di molte assenze, soprattutto a causa della cronistoria scelta. Discreto, ma niente di più.