Conclusion: For those who enjoyed every minute of Dragon Age: Origins, it will take a bit to get acclimated to how things work within Dragon Age II. For those who didn’t like the original all too well, BioWare has added a host of new improvements to the sequel, which most likely is an improvement upon something you may have not liked. Whichever category you fall in, the Dragon Age series is an immersive experience that continues to reinvent itself.
Excerpt: First Impressions My reaction is When I played Dragon Age: Origins for the first time, the game swooped in and won my heart with its fantastic storytelling, captivating characters, and beautiful graphics. A couple of DLCs and expansions later, Bioware finally announced that they would be releasing Dragon Age II in 2011, and so fans waited patiently for the day they could return to Ferelden.
Excerpt: was a superb role-playing production that delighted hardcore fans of the genre. The game had several technical deficiencies that could be either tolerated or overlooked for the sake of classic BioWare depth and atmosphere. For the sequel, the team has worked to clean up the presentation, and they’ve also added a more streamlined approach to the gameplay, presumably for the sake of accessibility. …the latter is confusing.
Conclusion: The only problem DA2 has is that the illusion of choice is more transparent than it ever has been. Don’t get me wrong, they can affect some outcomes and save you from attacks, but you only seem to affect your allies’ relationship with you more than anything. However you should probably book a holiday from work, because you won’t be leaving Kirkwall for a while.
Pros: Has a culture of fantasy races only rivalled by Star Wars or WoW. Best Inventory system in videogame history. The willingness to include racism, rapists and murders make this game come alive. Combat is fluid on console and even more tactical on PC. Returns KOTOR’s idle weapon spinning.
Excerpt: It could be argued that the RPG is the oldest and most venerable gaming genre. Mainly because it has been around since well before games were put into a video format or even computer text format. With that being said, I think it is understandable that over the years the genre could be considered to have hit a stagnant phase every now and then. Even the term “RPG” can go through a bit of a stagnation in terms of definition. What is it that defines a good RPG?
Excerpt: You’ve got red on you… To make Origins, BioWare re-animated the corpse of J.R.R. Tolkien and from the recesses of his mind the land of Thedias was born. To this, they added religious intolerance, inherent racism and a mythological backstory which was compelling enough to get even the most die-hard fantasy RPG geek excited.
Pros: Brings a lot of innovation and gravity to the series. Looks great.
Cons: Struggles with plotline. All set in one city.
Summary: Dragon Age II weet absoluut te overtuigen. De gameplay is ook op de consoles heerlijk, het verhaal is erg sterk en ook het uitstekende stemmenwerk doet wonderen. Bovendien is het simpelweg een toegankelijke RPG waar je zeer lang mee zoet kunt zijn. Helaas is het wel zo dat de keuzes die je maakt niet direct invloed lijken te hebben en het geheel er, nog steeds, niet bijzonder goed uitziet.
Pros: Heerlijke gameplay, ook op de console, Alleen maar gesproken dialogen, Perfect camerastandpunt, Veel keuzes...
Cons: Omgevingen, personages en bewegingen zijn niet erg mooi, ... die niet direct invloed hebben op de gebeurtenissen