Summary: Great game to play versus friends, plain and simple. The single player is severely lacking though, as you can cut through the story with each character around ~15 minutes each if you are good enough with no incentive to replay anything.
Summary: Shallow mechanics, unfunny inside jokes, poor art style. Just a joke game that got too far. If you are ok with the idea of buying a crappy flash game for 10 dollars suit yourself. But I can tell you, you can buy dozens of really great games in steam with those same 10 dollars.
Summary: First, a VIta specific concern. The game, once downloaded off PSN is roughly 480 MBs or so. Then there is immediately a patch to download. It, itself, is around 488 MBs. After installation, the game sits there bloated with a 978 MB footprint.
Summary: It's a great concept, simple and fun. But there are so many inside jokes from the competitive fighting game and game development scenes that this ends up alienating the average player. After playing for some days I got a bit tired of those weird characters and nonsensical (for me) one-liners.
Summary: This is a game made by the fighting game community... NOT for the fighting game community. It has loads of jokes, funny references, amazing voice acting etc. Whilst it's funny, the gameplay is actually pretty good!
Summary: Divekick isn't your average fighter. It's the only game with two-buttons for attack and no joystick control. This game is either you like it or you don't. Me, this game purely fun, simple, and just fun. When you step into multiplayer with a friend, it gets even more fun.
Summary: If you manage to navigate through the lengthy and superannoying menu panels, where you can only use a combination of two keys as in the actual gameplay (advice for every gamedev in the world: don't do that ever again, it's the worse usability choice in the universe and will drive some people crazy),...