Conclusion: Concept: First you dive, then you kick. Maybe you’ll win
Graphics: Poorly shaded illustrations make the 2D characters look amateurish
Sound: Features humorous post-match dialogue, satisfying sound effects, and cheesy background tunes
Playability: The simplified two-button control scheme initially has mass appeal, but falls way to complication and confusion
Entertainment: Fighting game fans will enjoy the inside jokes, but this is ultimately a limited experience
Conclusion: Divekick is a deep, refreshingly approachable tournament fighter. The unusual control configuration is no gimmick, but rather a functional design choice that helps tear down the barrier of entry for players intimidated by combo breakers and juggling. It is unfortunate that there’s not a better single-player mode, and more unfortunate that Divekick’s cultural insensitivity can be downright cringe-worthy, but it’s still a successful experiment in simplified fighting.
Pros: Accessible and deep, Smooth online play, 2 players, 1 Vita
Cons: No single-player skirmishes, Culturally insensitive
Conclusion: Divekick impresses through its attempt at delivering simple mechanics but its execution isn't the best, as inconsistencies in terms of hit detection and erratic mechanics like the teleport one decrease the amount of fun you can have with it. Fighting fans will certainly take pleasure in the different riffs and jokes in the game, but even they might scratch their heads at some of the more outlandish references or the bland graphics.
Summary: Fighting video games, even if they're quite popular all around the world, are notoriously hard to get into especially for those who didn't catch the old days of going to arcades, memorizing different attack patterns, and spending a lot of time learning the different tricks of various characters . Divekick wants to subvert this trend of complexity and features just two moves, a jump and a divekick, requiring just two buttons during actual matches.
Summary: People once thought they knew what they liked about fighting games -- big rosters, big violence, big complex combat systems. The more that a fighting game had, the more it was valued. This caused developers to pack more and more of those traits onto their fighters until they looked like pizzas with a foot of toppings packed on them. Toppings are great, but too much of a great thing can be overstimulating, numbing, and gross.
Conclusion: Divekick is a clever proof of concept for a fighting game reduction, and while that concept never quite turns into a fighting game great, it remains a precise and fast-paced alternative in a genre where it can often take hours just to get a grip on a single character. It takes all but ten seconds to grasp the basics of Divekick , but unless you really get into the online, it struggles to maintain a long-lasting infatuation.
Divekick Review: A unique game for casuals that won't make the EVO highlight reel
24 August 2013
Summary: An ambitious re-imagining of the fighting genre, Divekick's innovative simplicity is also its greatest weakness as it lacks the depth required for a modern marketplace. Good for those five minutes waiting in line, but don�t expect it to occupy a six-hour bus ride.
Summary: With only two buttons and twenty second rounds, DiveKick may sound too simple to be any fun. But that's where you're wrong. This is a game that will not only bring new fans to the genre, but also keep the hardcore fighting fans coming back for more. Throw in a memorable cast of characters and you have one of this year's best fighting games! This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.