Reviews and Problems with Dishonored: The Brigmore Witches
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Dishonored: The Brigmore Witches
2 September 2013
Summary: I'm meant to be playing a cold, calculating murderer -- a man who assassinated an empress and gave her innocent daughter to traitors. So why am I hiding atop a broken chandelier, a mess of tightly wound nerves and sweat? Because I pissed off a witch, that's why. A whole coven of witches, actually. And they are hunting me down, not like nervous gang members searching for a ghost, but like predatory animals.
Excerpt: The final chapter of both Dishonored's overall narrative and the assassin Daud's DLC side-story, The Witches of Brigmore is a satisfying – if frustrating – end to one of this generation's most impressive new IPs. Following directly on from The Knife of Dunwall (transferring your abilities and decisions across as well), Witches is a bigger - if not necessarily better - experience than what came before.
Excerpt: "By the pricking of my thumbs, something awesome this ways comes." Dishonored's final DLC wraps up master assassin Daud's story that started in The Knife of Dunwall. With plenty of fanfare along with a strong supernatural pull, the Witches' coven lets Dishonored burn brightly for a few more hours.
Conclusion: As expected, The Brigmore Witches functions as the opposite half of The Knife of Dunwall. Both are tremendous values for their price, offering what’s effectively a $20 b-campaign to Dishonored. The idea of single player downloadable content offering a meaningful narrative and a familiar yet engaging mechanics sounds like an idea all ambitious games should exhibit, but for whatever reason it rarely happens.
Conclusion: At long last the continuation of the story that started with The Knife of Dunwall is here. We've been wait to wait four months for the conclusion of Dishonored 's story-DLC. I find myself having to dig deep into the memory banks to pick up the threads since my last adventures as Daud, the man who murdered the Empress in the beginning of the full game. As I noted when playing The Knife of Dunwall this side-story fits very neatly alongside Corvo's story in the main game.
Pros: + More Dishonored to enjoy + Three new areas to explore. + Some great new characters + Well thought out story-DLC.
Cons: - Some technical niggles. - Leaving us hanging for four months isn't cool.