Summary: It seems that once or twice a year we get some new intellectual property demolishing the idea that only sequels perform well, shaking up the market in some exciting way. Despite having no big franchise name attached, it catches the eyes of gamers based on the sheer merit. More importantly, the excitement for these new properties turns out to be justified. BioShock and Borderlands are two such examples.
Conclusion: The Knife of Dunwall grabs hold of one of Dishonored’s more provocative threads and handles it with impressive respect and grace. In a perfect world this would lead countless one-off stories indulging in Dishonored’s intricate universe, but as a single piece of content its best viewed as a glimpse of its lingering potential. The Knife of Dunwall keeps Dishonored’s spirit right place, it’s just not finished yet.
Excerpt: Wading deep into the wetworks as a contract killer isn’t the most noble of callings, but when dirty deeds need doing, there’s little room for principle. Improvisation and a touch of the supernatural are Dishonored’s trumps against seemingly impenetrable targets and impossible scenarios. With an abundance of stealth and steel, does Dishonored deliver?
Excerpt: Dishonored is gorgeous, as you can probably tell from the screenshots. It’s a little misleading to watch the trailer, however, since the game never really gets that dark. The darkest shadows in the game only look comfortably dim at the most. The art style is lovely, either way, looking like a painted scene from Victorian London. Even the people have this painted look to their faces.
Excerpt: There has been a dearth of games when it comes to the stealth genre in this generation. No, I’m not talking about open-world games such as Fallout or The Elder Scrolls that give barebones stealth mechanics. Sure, there have been a few games here and there, but even those were plagued by very un-stealth-like mechanics, such as the action-heavy sequences in Metal Gear Solid 4 and the boss fights in the otherwise stellar Deus Ex: Human Revolution.
Conclusion: "... filled with fascinating characters and intensely entertaining stealth-based combat." " The story maintains its intrigue by showing how your actions impact the game world." " Dishonored is a game that you won’t want to miss." "Those additional missions are absolutely worth your time." "...you'll have to wait for part two to see if Daud's tale will be a full, compelling story.
Pros: Openness of the level structure, Freedom to be creative with the combat, Unique lore and characters suck you into the world
Cons: Abilities wheel and onscreen pop-ups take you out of the action, Steep difficulty at the start can be discouraging, Stealth option gets trumped by action gameplay
Conclusion: Well, Arkane, you did what so few games have done this generation: you got me to want to come back to play Dishonored annually. Very, very few games have that honor, but I just can't imagine ever getting tried of Dunwall. What a wonderful game.
Excerpt: It is 3:30 in the freaking morning. On a weeknight. I know damn well that my alarm will go off in just a few short hours, demanding I get up, get showered and get to work. I know that if I don't crawl into bed soon, I'm going to be a wreck tomorrow; with symptoms of exhaustion that will no doubt look like the flu or a serious hangover to my coworkers. And I just do. not. care. What has me hypnotized in front of my TV in a way that I haven't been in years?
Excerpt: Dishonored is the latest offering from Arkane Studios and Bethesda. It takes place in a time of plague and a once great city is suffering. As often happens during crisis, ambitious men have seen an opportunity to grab power and oppress the populace through stifling rules disguised as religion. History teaches us that men like this never go unopposed, even if the opposition has to stay hidden. Such is the case in Dishonored. You play as Corvo Attano.
Conclusion: The plot may be straightforward but the level of detail in the world could inspire countless fan fiction stories. Some choices may not have the consequences you’d demand from Deus Ex or The Witcher but the vast majority do and they’ll blow your mind – you remember that side-quest I told you about earlier that sent me to another map entirely? I returned to it later in the game and my actions had left it overrun with Weepers.