Summary: It seems that once or twice a year we get some new intellectual property demolishing the idea that only sequels perform well, shaking up the market in some exciting way. Despite having no big franchise name attached, it catches the eyes of gamers based on the sheer merit. More importantly, the excitement for these new properties turns out to be justified. BioShock and Borderlands are two such examples.
Summary: Crouching on the rooftop of a dilapidated building in the whale oil-fuelled Victorian dystopia of Dunwall, I felt like I had never left. I'd cleared the name of Corvo Attano, saved a child who would become an Empress, and freed a city from the clutches of mad men and despots, but here I was again, leaping from ledges, slitting throats, and doing the work of the Outsider. The Knife of Dunwall is neither a revolution or a reinvention -- it is simply more Dishonored .
Old Blood | Dishonored: The Knife of Dunwall DLC Review
New Gamer Nation
16 May 2013
Conclusion: Ultimately, Knife of Dunwall is best captured by that early visit with the Outsider. Familiar, dark, exciting, and safe. It might sound blasphemous, but December’s challenge DLC, Dunwall City Trials , i\wass actually more refreshing than this, if only because it dispensed with any notion of story, character, or dialogue to take an inventive look at Dishonored’s biggest strength: the mechanics.
Summary: Daud. If you've beaten Dishonored , the very name drips with foreboding. This leader of assassins and fellow favorite of the Outsider proved to be one of Corvo's most formidable foes, and in The Knife of Dunwall downloadable content, you step into his sneaky, stabby boots. He can maneuver and murder with the same stealthy grace and brutal panache as Corvo, but he has a few new tricks that freshen things up and encourage experimentation.
Pros: Great tweak to the blink ability, New areas are rich with secrets and goodies, Daud is gruffly appealing, Lethal and nonlethal play styles are both very rewarding
Conclusion: The Knife of Dunwall grabs hold of one of Dishonored’s more provocative threads and handles it with impressive respect and grace. In a perfect world this would lead countless one-off stories indulging in Dishonored’s intricate universe, but as a single piece of content its best viewed as a glimpse of its lingering potential. The Knife of Dunwall keeps Dishonored’s spirit right place, it’s just not finished yet.
Excerpt: While Dishonored's protagonist Corvo was the strong, silent stabby-type, the Knife of Dunwall has you wearing out the shoe leather of master assassin Daud, a man who isn't afraid to speak his mind or snuff an empress here and there. The character's grit and anti-hero pathos light the way for a swift campaign of intrigue that expands on Dunwall's existing fiction, taking you into the belly of the industry that powers the city's economy.
Excerpt: Life is full of choices, but virtually all of the decisions we make every day are depressingly inconsequential. Shall I have tea or coffee with breakfast? Shall I wear grey or black socks today? Games, however, rarely include much choice, and when they do it tends to be big, important-sounding decisions. Good or evil? Execute or subdue? Save or harvest?
Excerpt: Wading deep into the wetworks as a contract killer isn’t the most noble of callings, but when dirty deeds need doing, there’s little room for principle. Improvisation and a touch of the supernatural are Dishonored’s trumps against seemingly impenetrable targets and impossible scenarios. With an abundance of stealth and steel, does Dishonored deliver?
Dishonored lets you take sweet, sweet revenge (review)
28 December 2012
Excerpt: It’s rare to see something put the “punk” in “steampunk” as thoroughly as Dishonored does. Forget romanticism … the game’s fictional Empire of the Isles feels like it’s dangling over a cliff. Its high art and technological wonders both stem from the same delusional madman. A rat-borne plague has decimated the crumbling capital city of Dunwall. Corruption at every level is a given.
Pros: It takes a Thief: The Dark Project Take the benchmark stealth gameplay from the Thief series, add the two-pronged weapon/power combo from atmospheric shooter BioShock, shake in a dash of Hitman’s silent assassination, and set it in 19th century Eastern Europe by way of Nicola Tesla. That’s Dishonored. But developer Arkane Studios didn’t just pick stellar influences (and wisely hire Harvey Smith, Thief’s lead designer, as a creative director). They mixed those elements...
Excerpt: Dishonored is gorgeous, as you can probably tell from the screenshots. It’s a little misleading to watch the trailer, however, since the game never really gets that dark. The darkest shadows in the game only look comfortably dim at the most. The art style is lovely, either way, looking like a painted scene from Victorian London. Even the people have this painted look to their faces.