Summary: It seems that once or twice a year we get some new intellectual property demolishing the idea that only sequels perform well, shaking up the market in some exciting way. Despite having no big franchise name attached, it catches the eyes of gamers based on the sheer merit. More importantly, the excitement for these new properties turns out to be justified. BioShock and Borderlands are two such examples.
Summary: Crouching on the rooftop of a dilapidated building in the whale oil-fuelled Victorian dystopia of Dunwall, I felt like I had never left. I'd cleared the name of Corvo Attano, saved a child who would become an Empress, and freed a city from the clutches of mad men and despots, but here I was again, leaping from ledges, slitting throats, and doing the work of the Outsider. The Knife of Dunwall is neither a revolution or a reinvention -- it is simply more Dishonored .
Old Blood | Dishonored: The Knife of Dunwall DLC Review
16 May 2013
Conclusion: Ultimately, Knife of Dunwall is best captured by that early visit with the Outsider. Familiar, dark, exciting, and safe. It might sound blasphemous, but December’s challenge DLC, Dunwall City Trials , i\wass actually more refreshing than this, if only because it dispensed with any notion of story, character, or dialogue to take an inventive look at Dishonored’s biggest strength: the mechanics.
Review: Dishonored: The Knife of Dunwall DLC (Sony PlayStation 3)
22 April 2013
Summary: In the end, this DLC is a mixed bag. While it offers some great Dishonored gameplay, it lacks in the story department. While it has freedom to tackle missions however you want, you don’t have the same number of options you did before. It also feels incomplete, with the story set to be finished in a separate download later this year. For ten bucks though, it’s still worth picking up, especially if you’ve already played the main game to death and need something new.
Conclusion: The Knife of Dunwall grabs hold of one of Dishonored’s more provocative threads and handles it with impressive respect and grace. In a perfect world this would lead countless one-off stories indulging in Dishonored’s intricate universe, but as a single piece of content its best viewed as a glimpse of its lingering potential. The Knife of Dunwall keeps Dishonored’s spirit right place, it’s just not finished yet.
Excerpt: While Dishonored's protagonist Corvo was the strong, silent stabby-type, the Knife of Dunwall has you wearing out the shoe leather of master assassin Daud, a man who isn't afraid to speak his mind or snuff an empress here and there. The character's grit and anti-hero pathos light the way for a swift campaign of intrigue that expands on Dunwall's existing fiction, taking you into the belly of the industry that powers the city's economy.
Excerpt: Life is full of choices, but virtually all of the decisions we make every day are depressingly inconsequential. Shall I have tea or coffee with breakfast? Shall I wear grey or black socks today? Games, however, rarely include much choice, and when they do it tends to be big, important-sounding decisions. Good or evil? Execute or subdue? Save or harvest?
Excerpt: Wading deep into the wetworks as a contract killer isn’t the most noble of callings, but when dirty deeds need doing, there’s little room for principle. Improvisation and a touch of the supernatural are Dishonored’s trumps against seemingly impenetrable targets and impossible scenarios. With an abundance of stealth and steel, does Dishonored deliver?
Excerpt: At first glance Dishono(u)red looks like the perfect single-player game, effortlessly projecting the image of a confident, intelligent title being produced by an intelligent, confident team of auteur developers. Which is lovely, of course, but really I was just happy that I'd be able to play a multi-threaded adventure where I could finish the game without killing anybody. But I didn't manage to bask in the heady heights of pacifism, at least at first.