Excerpt: There’s something to be said for retro games and Woody Two-Legs Attack of the Zombie Pirates certainly fits the bill. You play the unlucky pirate who, having found a vast cache of treasure, is suddenly chased down by a certain Mr Jones. Heaven forbid that Mr Jones’ first name is Davey, though the ships laden with undead pirates may be a give away.
Conclusion: Another slice of life in the skewed, Simlish American suburbia, number 3 is the most comprehensive Sims experience yet. Packed to the gills with improvements, both small and large, the game proves every bit as compulsive as it always has been, boasting the same odd, somewhat voyeuristic charms that the series is so renowned for.
Excerpt: The Sims and the consoles have not gotten along. Because of the inability to translate the full Sims experience to differing platforms, the essence of the franchise was lost most of the time. The PS2 iterations were too different from what people were familiar with. URBZ ? Don’t get me started.
Excerpt: The experience resembles what it might feel like to walk into a room with a huge chest, dig through it and yank out a bunch of my favorite toys, then toss them together and relish the crazy results. Players are presented with a virtual sandbox—a desert town with just a few buildings and a handful of citizens—and then are let loose to have fun. Even just running around the world, trying out magic wands and ray guns is a blast.
Excerpt: The basic tenets of The Sims continue to exist in this iPhone version of the game. You are given a chance to babysit your virtual Sim’s needs including hunger, sanitation, sleep, entertainment, etc. On top of that, you have the option to purchase what I call baubles and what critics of Western society would call consumerist capitalism in which amassing things like wealth, bigger houses, bigger TVs, bigger everything will lead to some sort of gratifying existence for your...
Summary: Ik weet nog wel dat ik als klein jochie de eerste Sims-game kocht voor de PC. Het was zo razend populair dat het verschrikkelijk moeilijk was om eraan te komen, maar toen ik toevallig de game ergens in een winkel zag liggen, heb ik hem ook meteen gekocht. Ik bracht talloze uren door met het maken van huizen en het onderhouden van families.