Summary: Sliding across the bar room floor, gun in hand, pizza in mouth, shouting “WOOHOO!” Yes, this is the Dante I remember. Before Ninja Theory attempt to recreate one of the PlayStation 2's most influential franchises, Capcom is giving us one more glimpse at a series that stands in stark contrast to recent game design trends.
Yeah, The Devil Should Probably Just Go Ahead And Cry
17 February 2013
Conclusion: The strongest aspect of the game isn't the gameplay, it's all about the presentation, level design and art direction. That doesn't mean DmC isn't fun to play, just that sometimes the gameplay can't match the production values. Worth playing!
Excerpt: No event in recent gaming memory has seemed to match the outcry against Dante’s redesign in Ninja Theory’s reboot of Devil May Cry . Even last year’s controversy over Mass Effect 3 's ending has been dwarfed by the negative reaction to the Son of Sparda’s new look. Beyond mere aesthetics, long-time fans of the series were worried that new developers Ninja Theory - whose gameplay design in previous games Heavenly Sword and Enslaved: Odyssey to the West can be described as...
Excerpt: DmC has been controversial since the second it was first shown to the public. Long-time Devil May Cry fans derided it for changing Dante’s appearance and even after its release, many seem to hold onto that one change as something that destroys the game. I was leary about the game due to the changes, but after playing it, the changes made wind up working for the better in a nearly universal way.
Excerpt: Devil May Cry, or DmC as it has come to be known, is a mind-blowing reimagining of a Capcom series that sees players setting out on a journey that is a retelling of protagonist Dante’s origin story. Better the devil you know than the devil you don’t has even deeper meaning in this game as you’ll meet a new Dante, younger with black hair this time around, but with the same nonchalant yet cocky attitude that we came to know years ago.