Summary: Sliding across the bar room floor, gun in hand, pizza in mouth, shouting “WOOHOO!” Yes, this is the Dante I remember. Before Ninja Theory attempt to recreate one of the PlayStation 2's most influential franchises, Capcom is giving us one more glimpse at a series that stands in stark contrast to...
Yeah, The Devil Should Probably Just Go Ahead And Cry
17 February 2013
Conclusion: The strongest aspect of the game isn't the gameplay, it's all about the presentation, level design and art direction. That doesn't mean DmC isn't fun to play, just that sometimes the gameplay can't match the production values. Worth playing!
Excerpt: No event in recent gaming memory has seemed to match the outcry against Dante’s redesign in Ninja Theory’s reboot of Devil May Cry . Even last year’s controversy over Mass Effect 3 's ending has been dwarfed by the negative reaction to the Son of Sparda’s new look.
Excerpt: DmC has been controversial since the second it was first shown to the public. Long-time Devil May Cry fans derided it for changing Dante’s appearance and even after its release, many seem to hold onto that one change as something that destroys the game.
Excerpt: Devil May Cry, or DmC as it has come to be known, is a mind-blowing reimagining of a Capcom series that sees players setting out on a journey that is a retelling of protagonist Dante’s origin story.
Conclusion: Concept: Press reset on the series that kicked off a subgenre of stylish action
Graphics: The artistic direction is great, presenting a creepy and surreal alternate universe
Sound: The profanity-heavy dialogue tries too hard to be shocking, but the voice performances are especially good