Excerpt: Prima facie, DmC Devil May Cry seems like a rather risky reboot. The franchise possesses a deep legacy guarded overzealously by a legion of hardcore fans. However, this doesn't stop the reboot from making massive changes not only to the canon, but to the very essence of the franchise itself. The end result, I believe, is a competent hack-and-slash game that serves as a fitting reimagining of the series.
Summary: Sliding across the bar room floor, gun in hand, pizza in mouth, shouting “WOOHOO!” Yes, this is the Dante I remember. Before Ninja Theory attempt to recreate one of the PlayStation 2's most influential franchises, Capcom is giving us one more glimpse at a series that stands in stark contrast to recent game design trends.
Excerpt: Devil May Cry might well have began life as Resident Evil 4, but was so far removed from the series roots that Capcom instead opted to transform the game into a new IP altogether that was all about making the hybrid hero Dante look stylish whilst beating up demon scum. Like Resident Evil before it, the game ushered in a new genre (albeit a sub genre) which is still fighting fit today, so it’s certainly more than deserving of a HD upgrade to celebrate the series.
Excerpt: I've had a rather love-hate relationship with the hack-and-slash series Devil May Cry over the years. The first of its demon-slaughtering instalments served as my introduction to this oft-sidelined genre and, even though my scores were never anything to write home about, I managed to both complete and thoroughly enjoy it. Unfortunately, the next instalment I encountered (number three) was a different story entirely.
Summary: Vergil's Downfall, while unable to reach it's full potential, isn't terrible. Vergil's unique combat mechanics are fun and engaging, but everything else just feels too lazily slapped together to ignore.
Pros: Playing as Vergil feels and looks great, Interestingly dark plot does a good job of making this feel like a prequel (and homage to DMC3), Offers a single memorable boss fight
Cons: Frequent low-severity bugs, typos and glitches detract from overall experience, 2D animated cut-scenes fail to impress, Feels artificially lengthened, and doesn't offer much replay value
Yeah, The Devil Should Probably Just Go Ahead And Cry
17 February 2013
Conclusion: The strongest aspect of the game isn't the gameplay, it's all about the presentation, level design and art direction. That doesn't mean DmC isn't fun to play, just that sometimes the gameplay can't match the production values. Worth playing!
Summary: I’m not going to lie, DmC: Devil May Cry feels like a much different game than all of the ones that came before it. The characters and story, despite sharing similarities, are all new. On the other hand, the world is far more interesting this time around, though the characters require a bit of incubation time before they start to grow on you.