Reviews, reviews, reviews...

8.8 out of 10

Demon's Souls

Beautiful, compelling, and at times unforgiving, Demon's Souls i Read more

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Reviews and Problems with Demon's Souls

Showing 1-10 of 158
Overall 8

Demon's Souls

13 January 2013
  • Excerpt: Demon's Souls was originally released back in 2009 exclusively for PlayStation 3, and the hit game became an instant classic for this generation of gaming and has spawned a multi-platform sequel that has become one of the most loved action role playing games of all-time in Dark Souls and an upcoming third release in the series that has kept fans super excited ever since the game was announced at the 2012 Video Game Awards.
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Overall 9
Performance 9
Gameplay 9
Multiplayer 9
Appearance 9
Singleplayer 9

Demon's Souls Review

New Game Network
25 February 2011
  • Summary: An action-RPG that takes no prisoners. It's bold, brutal and brilliant, but certainly won't be to everyone's taste despite its undeniable quality
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Overall 10

Demon’s Souls

8 November 2010
  • Conclusion: It is rare to play a game that makes as many brave design choices – and that attempts to introduce so many new concepts – as those on show in Demon’s Souls; it’s rarer still for a title to pull these decisions off quite so effortlessly and with such cohesion. From Software, however, have managed to do just that and in refusing to compromise their vision have hewn a spiky, engaging, challenging and magical experience that breathes fresh life into what can be the stalest...
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Demon’s Souls Review

Zeitgeist Review
8 July 2010
  • Summary: Well, that was one HELL of a week playing through Demon’s Souls . I put this title off for far too long and I’m really happy that so many of you kept hounding me to get on this bastard. For only 15 bucks, you really can’t beat the price as long as you’re willing to really get into it and deal with some serious frustrations along the way! Even after all of the crazy hard enemies, bosses and players who jumped into my game and ganked my ass, I still loved it.
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The Aesthetics of Ruthlessness

7 July 2010
  • Conclusion: Dead enemies getting stuck to the player's shoe?
  • Pros: Nightmarish art design, gameplay that feels both revolutionary and reactionary.
  • Cons: Laying awake at night and plotting revenge.
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The fruition of a dream three generations old

7 July 2010
  • Conclusion: Why is pausing not an option in the offline mode?
  • Pros: Incredibly immersive sense of true role-playing.
  • Cons: Might be intimidating to newer, less experienced players.
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The Sirens are Calling

7 July 2010
  • Conclusion: That dragon just sat there and let me shoot it with 250 arrows.
  • Pros: Clinging to the tiny sphere of light surrounding my character, squinting in a futile effort to penetrate the blackness that threatened to swallow me whole.
  • Cons: Being one-shotted by a demon's sword that clipped through a pillar and being forced to replay the entire stage.
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Overall 6

South Park: Imaginationland

2 July 2010
  • Excerpt: How do you take the filthy, graphic, absurdly hilarious South Park and turn its mini movie series “Imaginationland” into a game? Have Butters bounce around collecting rainbows via the power of his imagination, of course…. Starting each stage setting the power of your imagination, you must then alter the angle of imagination to fly and bounce around (using the power of your imagination) to collect rainbows and save happy Imaginationland from evil Imaginationland.
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Demon's Souls

2 July 2010

Demon's Souls (PS3) Review

1 July 2010
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