Summary: Short Attention Span Summary Deception IV at times feels a little dated, since the basic theme of the series hasn’t really changed much over time. However, if you are someone who liked the old games and wanted more, Deception IV provides a load of gruesome entertainment, and no other game nails that feeling of setting up a perfect trap that dismantles your enemies and seeing it play out.
Excerpt: Deception started way back in 1996. The first three releases were all for the original PlayStation, but finally we can enjoy the world of trap-setting daemons again in Deception IV: Blood Ties on the PS3 and PSVita. The graphics have improved significantly, as you might expect going to newer hardware. You get to see all of the bloody bodies in full detail.
Conclusion: Deception IV: Blood Ties continues the legacy of Tecmo's cult series, and feels like a full realization of the original premise. If you have the patience for its late-game flaws, there's never been a better time to cast your lot with The Devil.
Pros: A wholly clever premise, Puzzles with an emphasis on experimentation, Comedy and horror in a perfect blend
Cons: Repetitive gameplay, Unfair enemies and infrequent checkpoints, Perverted humor can be a bit much
Summary: Deception IV isn’t quite the return of the Deception series I wanted. The basic building blocks are largely there but the rough edges really make the game more punishing then it ought to be. It is fun having a pumpkin head fall on an enemy’s head and watch him stumble around to his untimely death. The game is designed to make it as frustrating to have these moments as possible though which puts the brakes on your enjoyment of it.
Excerpt: A word of advice to any foolish mortal about to set foot inside the house of the Devil: Watch out. It’s a trap. You might get hit by a falling boulder, or fall prey to a swinging axe blade. You might step on a rake that pops up to smack you square in the face. Next thing you know, you’re caught up in an elaborate series of contraptions that knock you around the room like some diabolical Rube Goldberg machine.
Excerpt: Even the daughter of the Devil is being punished. I have to admit. Japan manages to come up with some whacky game ideas, sometimes so much so that when they make it to American shores, it’s nothing short of a miracle. However, I thankfully am not a Japanophile, born to love everything exported from the Land of the Rising Sun.
Summary: The Deception franchise is a series I wish more people were aware of. Although the concept of a character that can't physically defend themselves isn't typically a popular go-to mechanic, this survival horror-like idea is turned on its head with the existence of deadly traps. There's something soothing about setting up a ridiculously elaborate Goldbergian machine and unleashing it upon your foes that's insanely satisfying, and Deception IV is no exception.
Excerpt: Deception IV: Blood Ties, the newest game in Tecmo’s long-dormant villainous trap-strategy game, is kind of a mixed bag. Following Laegrinna, the daughter of the devil and her three demonic assistants during their campaign to resurrect the devil, there’s a lot to enjoy, with a huge variety of traps, costumes, and modes aside from the main story. The game can also drag, though, with the moments of slapstick absurdity being bright moments in a sometimes-dull game.