Summary: Deadly Premonition may be the most well known review I've ever written. It's certainly one of the most debated 10/10 scores I've ever awarded -- though I've not awarded too many. It's a score I stand by wholeheartedly, and Deadly Premonition remains the review of which I am most proud.
Excerpt: Let me just get right to the point: Deadly Premonition is a weird, weird game. Some parts of it try to play off like horror, while the rest of it does tongue-in-cheek and absurd humor. Your capacity to appreciate both of these elements in an inelegant mesh will determine how much fun you have with Deadly Premonition.
Conclusion: Deadly Premontion would score way higher if there were no guns. An amazing narrative and lovingly crafted universe brought down by archaic gameplay and weird pacing. Absolutely worth your time if you appreciate the sublime.
(PlayStation 3 Review) Deadly Premonition: The Director’s Cut
The Entertainment Depot
28 May 2013
Summary: Deadly Premonition: The Director’s Cut is laudable not for what it improves, which can be generously described as modest, but for bringing the game to a new system and a new audience. Some of the changes are incredibly helpful, such as being able to enlarge the mini-map and more responsive combat controls, but the inclusion of Move and 3D support took time that could’ve been better spent addressing some of the game’s myriad technical problems.
Summary: Deadly Premonition: The Director's Cut is one game whose whole unequivically exceeds the sum of its parts, and should be experienced by most gamers, especially those who take an interest in the evolution of the art form or those who truly appreciate good writing in video games.
Pros: Writing, Voice acting, Plot, Characters, Humor, Commentary, York, Zach
Cons: Waiting for things to happen, Graphics, Controls
Grab a Cup of Coffee | Deadly Premonition: The Director’s Cut Review
New Gamer Nation
10 May 2013
Conclusion: Overall, the updating done to Deadly Premonition was minimal. Fans will appreciate the new cut-scenes at the beginning and the end. The game controls a lot better than the original, and it feels a lot more modern from that aspect. You still can’t walk and shoot at the same time, but that is forgivable enough. There is a new mini-map that helps a little with navigation, though it didn’t go far enough.
Summary: It's breakfast. FBI agent Francis York Morgan sits at one end of an impossibly long table. The octogenarian hotel proprietor Polly Oxford sits at the other. "It might help to hear you better if I could sit closer," calls out Francis. Polly thinks it's a come-on. "I think I'm a little old for you," she says, invoking the memory of her dearly departed husband as she winces with embarrassment.
Pros: Fantastically weird story loaded with eccentric characters, Residents go about their daily lives in authentic fashion, There's always a narrative or gameplay surprise around the corner, Many hours of exploration and lots of memorable moments for a great price
Cons: Ancient production values, Uncomfortably fluctuating frame rate, Useless map
Conclusion: "Deadly Premonition is the durian fruit of video games." "Despite its pervasive clunkiness...Deadly Premonition has an incredibly distinctive charm to it." "Against all production value odds, this is one of the most convincing open-world games around..." "If you’re already familiar with the story...The Director’s Cut offers decent reasons to play through it all over again.
Pros: Delightfully bizarre tone, Convincing open world, Vastly improved control scheme
Cons: Dated visuals, Some technical issues, Minimal enemy variety