Conclusion: Deadly Premontion would score way higher if there were no guns. An amazing narrative and lovingly crafted universe brought down by archaic gameplay and weird pacing. Absolutely worth your time if you appreciate the sublime.
Conclusion: Deadly Premonition: The Director’s Cut is a delightfully weird game that, despite all of its many faults, has more heart and soul than any other budget title. It most certainly won’t appeal to a large mainstream audience but those who fancy themselves connoisseurs of “so bad it’s good” video games...
Excerpt: There’s something beautiful and mind-boggling about a game that works to mimic the likes of Twin Peaks. Aside from being delightfully quirky fodder for story building, there’s already a defined noir-ish, atmosphere that lends to the creation of finely crafted meandering messes.
Summary: Deadly Premonition: The Director's Cut is one game whose whole unequivically exceeds the sum of its parts, and should be experienced by most gamers, especially those who take an interest in the evolution of the art form or those who truly appreciate good writing in video games.
Pros: Writing, Voice acting, Plot, Characters, Humor, Commentary, York, Zach
Cons: Waiting for things to happen, Graphics, Controls
Grab a Cup of Coffee | Deadly Premonition: The Director’s Cut Review
New Gamer Nation
10 May 2013
Conclusion: Overall, the updating done to Deadly Premonition was minimal. Fans will appreciate the new cut-scenes at the beginning and the end. The game controls a lot better than the original, and it feels a lot more modern from that aspect.