Summary: The months leading to Dead Space 3 's launch have been trying for fans of the series. From early rumors that it would be a first-person shooter to the eventual reveal of online co-op , Kinect support , cover-based shooting segments, and highly controversial microtransactions , Dead Space 3 's run of worrying news has been enough to test the loyalties and patience of any follower.
Excerpt: The genre of survival horror has seen some major changes during this console generation. Heavy stalwarts like Resident Evil and Silent Hill were given action packed makeovers to try and compete with a wider audience. New franchises have sprouted, each bringing its different take to the act of scaring the user, and each one succumbing to a different level of success. One of the most impressively strong newcomers is Dead Space.
Excerpt: Dead Space 3 had me worried long before it ever hit the store shelves, or "the cloud" as the cool kids would put it. I approached it with the same trepidation experienced when bracing oneself moments before ending up in a highway car pileup. Don't get me wrong, this isn't because I have a strong dislike for the franchise.
Excerpt: Dead Space 3 is a multiplayer game. You can play the game on your own, as I did, start to finish, but Visceral’s co-operative foundation permeates the experience throughout. In mid 2012 Ben Kuchera of the Penny Arcade Report did a nice feature on Dead Space 3 , where the developer claimed to be solving the co-op/singleplayer disconnect the “expensive way”.
Conclusion: Misfires and all, it’s at least commendable that Dead Space 3 makes an effort to exhibit some fresh experimentation into what has become a truly bloated media franchise; plus the combat still shines for the most part. Sadly though, better elements like the crafting system are lamentably set against a mundane and lifeless backdrop that rarely excites, let alone spooks, on the grand level of previous games in the series.
Excerpt: Bret Robbins, the creative director for the original Dead Space game (a critically acclaimed survival horror game, now almost five years old) put it best , “The thing about doing horror, it’s kind of like doing comedy. You can’t tell a joke twice.” Then Wright Bagwell, the creative director for Dead Space 2 (a critically acclaimed sequel, now two years old) inherited that unenviable, inevitable assignment – to write more jokes that sound like the first ones but aren’t...
Pros: A shining example of how to make a third-person sci-fi shooter
Excerpt: In the latest edition of Dead Space, Earth and the universe are in peril as you fly into the galaxy once again as a moody necromorph stomper, Isaac Clarke. Just like the previous two games, hundreds of pointy-armed, bile-spewing and spike-chucking monstrosities are just waiting to get their limbs shot off in a gory fashion by an impressive array of weapons – often in the zero gravity of space or the tight corridors of a space station – but this time around you have human...
Conclusion: Carver and Clarke’s expedition is often intense, but at the same time overly familiar. The switch from outer space to a Hoth-inspired topography will reset your expectations, but the novelty won’t last long. Dead Space 3 has the bad habit of drawing you into a tantalizing catastrophe right before goading you right back into its more tedious and borderline exploitative elements.