Summary: This game should have been incredible. I really wanted to like it. What we have here is a classic case of great ideas coupled with terrible execution. In Datura, you control a faceless, nameless protagonist wandering through a labyrinthian forest, interacting with various artifacts and landmarks.
Summary: When you play a game, you expect the controls to work, you expect an appropriate length given how much money you've spent, and you expect there to be some kind of story for the game to tell. Datura fails in all three of these aspects.
Summary: This game, in theory, sounded like it would be perfect for me. Myst gameplay with an artsy, surreal approach and for the Move controller, which everyone who owns it is feeling a severe lack of content for. Sadly, it turned out to be a sad disappointment.