Excerpt: On one hand, Datura is a bold and fascinating take on interactive storytelling, and should be praised for breaking new ground. It also makes inventive use of motion controls, in the way that most gamers expected them to be used when they were first introduced.
Pros: Interesting narrative, creative events, great motion controls
Cons: Too short, can be obtuse, doesn’t live up to its promises
Conclusion: Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it. A couple of good ideas (like the way you have to move the controller up to glance at the map, a la Far Cry 2) don't warrant spending money on a...
Excerpt: What's going on? Where am I? Who's that? What am I supposed to do? What's that? How do I do that? What the hell is that?! Datura is a game of many questions, not quite as many answers, and even fewer satisfying ones.
Conclusion: As a family of plants, Datura has been used for centuries as a poison and hallucinogen. With effects such as being unable to differentiate reality from fantasy, it has often been used with the intention of bringing about some form of delirium.
Excerpt: Datura is a PlayStation Network exclusive from Polish developer Plastic and Sony Santa Monica. Costing just R75, it’s a short-lived experience with little replay value but should appeal to people who enjoy PSN titles such as Flower and Journey that focus on having an emotional impact on the player...
Conclusion: This very much makes Datura a game of two halves; on the one hand it’s imaginative, beautifully rendered, and strives for a rare degree of uniqueness. On the other, it’s an experience marred by mechanical shortcomings and over-ambition, with Move implementation that frustrates as much as it inspires...
Excerpt: Plastic, the developers behind Datura, have their roots in the demoscene, where digital, whacked-out audio-visual hallucinations mark a group’s talent. Like Plastic’s earlier PSN art-piece, Linger in Shadows, Datura hints at the unusual at every turn.
Conclusion: The Short Version: Datura comes over as something of a glorified tech demo. It looks gorgeous, and the visual and aural aesthetics do a good job of creating atmosphere, but there's little to actually enjoy.
Excerpt: You remember the launch of Kinect, of course. That half-a-billion-dollars marketing orgy during which America got formation pretend-gaming in Times Square , we got Leona Lewis wailing beside an ice rink and everyone bought one just to shut Microsoft up. Remember the Move launch? Me neither.