Excerpt: On one hand, Datura is a bold and fascinating take on interactive storytelling, and should be praised for breaking new ground. It also makes inventive use of motion controls, in the way that most gamers expected them to be used when they were first introduced. On the other hand, it is very short, very linear and very confusing, and it doesn’t really live up to its full potential. As it stands, Datura is just a peek at a full game that could have been a masterpiece.
Pros: Interesting narrative, creative events, great motion controls
Cons: Too short, can be obtuse, doesn’t live up to its promises
Summary: " Datura " could only loosely be described as a game; it is more like a piece of interactive art. It conveys a message and emotion that I as the audience had as much a part in creating as the developer. Though for the price it may not offer much in terms of longevity, the two hours it lasts are worth experience at least twice to see each of the vignettes alternate outcomes.
Conclusion: Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it. A couple of good ideas (like the way you have to move the controller up to glance at the map, a la Far Cry 2) don't warrant spending money on a tech demo. Even if you do get to saw a cop's arm off.
Excerpt: If you want your games to, well, make sense, then you should probably stay as far away from Datura as possible. The game begins with you in the back of an ambulance, ripping the EKG wires from your chest before moments later transporting you to an empty forest. This forest serves as the game's hub of sorts, a home to a small spattering of puzzles and interactive objects that trigger further surreal interludes like the one that opens the game.
Excerpt: What's going on? Where am I? Who's that? What am I supposed to do? What's that? How do I do that? What the hell is that?! Datura is a game of many questions, not quite as many answers, and even fewer satisfying ones. Plastic Studios' latest effort is here to take you on a strange journey, but will you want to join in?
Excerpt: Datura is a PlayStation Network exclusive from Polish developer Plastic and Sony Santa Monica. Costing just R75, it’s a short-lived experience with little replay value but should appeal to people who enjoy PSN titles such as Flower and Journey that focus on having an emotional impact on the player rather than entertaining them with thrilling gameplay.
Conclusion: This very much makes Datura a game of two halves; on the one hand it’s imaginative, beautifully rendered, and strives for a rare degree of uniqueness. On the other, it’s an experience marred by mechanical shortcomings and over-ambition, with Move implementation that frustrates as much as it inspires awe.