Summary: " Datura " could only loosely be described as a game; it is more like a piece of interactive art. It conveys a message and emotion that I as the audience had as much a part in creating as the developer.
Excerpt: Waking up in the back of an ambulance. Throwing potatoes at a pig. Taking a trip down a mine shaft and ending up on a water slide. Yes, these things are connected, at least in Datura, the latest PSN release from the surreal minds at Poland-based developer Plastic.
Pros: Being immersed in a surreal world, Solving a mystery piece by piece, The detailed sound design
Cons: The Move controls, The abrupt, “play me again” ending, Getting called pretentious for liking this game
Conclusion: Reasonably solid Move implementation will appeal to those desperate to try to justify a purchase of the hardware, but nobody else should bother with it. A couple of good ideas (like the way you have to move the controller up to glance at the map, a la Far Cry 2) don't warrant spending money on a...
Excerpt: What's going on? Where am I? Who's that? What am I supposed to do? What's that? How do I do that? What the hell is that?! Datura is a game of many questions, not quite as many answers, and even fewer satisfying ones.
Conclusion: As a family of plants, Datura has been used for centuries as a poison and hallucinogen. With effects such as being unable to differentiate reality from fantasy, it has often been used with the intention of bringing about some form of delirium.
Excerpt: Datura is a PlayStation Network exclusive from Polish developer Plastic and Sony Santa Monica. Costing just R75, it’s a short-lived experience with little replay value but should appeal to people who enjoy PSN titles such as Flower and Journey that focus on having an emotional impact on the player...
Conclusion: This very much makes Datura a game of two halves; on the one hand it’s imaginative, beautifully rendered, and strives for a rare degree of uniqueness. On the other, it’s an experience marred by mechanical shortcomings and over-ambition, with Move implementation that frustrates as much as it inspires...
Summary: There's a fine line between the artistically brilliant and the indecipherable. To walk that line is to risk turning a potentially great piece of work into an object of ridicule. And yet, that's a risk that developer Plastic has taken with the PlayStation Move-powered first-person adventure Datura.
Pros: Some innovative uses of the Move controller
Cons: Its few puzzles are too easy, Story is too incoherent to make any sense, Just 90 minutes long, Complete lack of explanation leads to a very unsatisfying conclusion