Excerpt: Darksiders II has the same visual style set in the first game, but takes the player into a much more vast and interesting set of locations. These areas are as different as the lush greenery of thick forests to vast open deserts to frozen fjords and lava-filled caverns.
Excerpt: Darksiders II was not initially on my radar, and I got off the primary quest early in the game and attempted to defeat a boss that I wasn’t capable of beating at that point and was ready to shelve the title out of pure frustration.
Pros: Diverse gameplay, deep weapon system, diverse gameplay experience
Summary: With the original Darksiders being something of an office favourite here at Click, the arrival of its sequel was something that we’ve been looking forward to for quite some time. Following Death , one of the Four Horsemen and brother to the last game’s protagonist War, Darksiders II aims to take an...
Summary: The mix of ideas at play in Darksiders 2 could have turned out to be a disaster, but Vigil stitches it all together expertly. From the corrupted idyll of The Forge Lands, to the twilit expanses of The Land of the Dead, to the thin, broken line between Heaven and Hell, Death's grand adventure ranks...
Pros: Huge, highly varied world to explore, Traversal and dungeon puzzles make excellent use of your tools, Fun combat links with a deep RPG, Memorable music and art design, Lots of replay value
Cons: Occasionally uncooperative camera, Challenging gameplay will occasionally frustrate, Some RPG components and features could use better explanations
Excerpt: Take a story based on the familiar mythology of the Four Horsemen of the Apocalypse, the lightning fast combat of combo action games, the item collecting of a dungeon-crawler, then give it the scope of a Zelda title, and you’ll have an idea of what to expect from THQ’s Darksiders franchise.
Pros: The new and improved, in-depth combat system, There is an excellent balance of combat, exploration, and dungeon-crawling, The challenging and rewarding dungeon puzzles
Cons: The performance stumbles without a game installation on consoles, Being forced into using the fast travel system, Tutorial pop-ups replace Mark Hamill's “Watcher” companion from the first game