Summary: Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky. Darksiders was one such game.
Excerpt: Darksiders II has the same visual style set in the first game, but takes the player into a much more vast and interesting set of locations. These areas are as different as the lush greenery of thick forests to vast open deserts to frozen fjords and lava-filled caverns. While the settings in the game are widely different though, they still maintain that same feel that was set in the first game.
Excerpt: Darksiders II was not initially on my radar, and I got off the primary quest early in the game and attempted to defeat a boss that I wasn’t capable of beating at that point and was ready to shelve the title out of pure frustration. After giving it a second shot and getting back on course, I leveled up a few times, secured more powerful weapons and got over my initially-negative reaction.
Pros: Diverse gameplay, deep weapon system, diverse gameplay experience
Summary: With the original Darksiders being something of an office favourite here at Click, the arrival of its sequel was something that we’ve been looking forward to for quite some time. Following Death , one of the Four Horsemen and brother to the last game’s protagonist War, Darksiders II aims to take an incredibly strong starting point and refine the nuances of gameplay into an all-round bigger, ballsier and more action-packed title.
Summary: Darksiders II is an exhilarating action-RPG set in an enormous game world. Featuring an addictive loot system, tons of side quests, and rich gameplay, Darksiders II easily deserves a spot alongside the other greats of the genre.
Pros: Fun combat and combos, The loot system is highly addicting, The enormous and engaging game world
Cons: The camera issues, Some minor visual glitches, Average narrative
Pros: The scale of the battles and worlds make Death's quest feel epic., The leveling system, skill trees, and loot equipping integrate seamlessly for player customization., Combat and traversal feel fast and fluid.
Cons: Dodging in cramped levels can be tough., Button press detection issues around edges when trying to jump at times., Minor framerate dipping during fights with several enemies on screen.
Excerpt: Take a story based on the familiar mythology of the Four Horsemen of the Apocalypse, the lightning fast combat of combo action games, the item collecting of a dungeon-crawler, then give it the scope of a Zelda title, and you’ll have an idea of what to expect from THQ’s Darksiders franchise. Originality, it could be said, isn’t the series strong point.
Pros: The new and improved, in-depth combat system, There is an excellent balance of combat, exploration, and dungeon-crawling, The challenging and rewarding dungeon puzzles
Cons: The performance stumbles without a game installation on consoles, Being forced into using the fast travel system, Tutorial pop-ups replace Mark Hamill's “Watcher” companion from the first game
Summary: The mix of ideas at play in Darksiders 2 could have turned out to be a disaster, but Vigil stitches it all together expertly. From the corrupted idyll of The Forge Lands, to the twilit expanses of The Land of the Dead, to the thin, broken line between Heaven and Hell, Death's grand adventure ranks among the best we've seen or will see in 2012.
Pros: Huge, highly varied world to explore, Traversal and dungeon puzzles make excellent use of your tools, Fun combat links with a deep RPG, Memorable music and art design, Lots of replay value
Cons: Occasionally uncooperative camera, Challenging gameplay will occasionally frustrate, Some RPG components and features could use better explanations