Conclusion: Death undoubtedly represents the best of Darksiders so far. Vigil has worked hard on a game that, in all honestly, I don't want to spoil. In the epic journey across many lands, plenty of interesting characters are met, and titbits revealed.
Summary: More than just a "dark Zelda." Darksiders II is an expansive journey with deeper RPG elements and a more badass protagonist than its predecessor, and still retains the action roots that make the games in the series so enjoyable on a moment-to-moment basis.
Pros: Death meshes perfectly with the Darksiders world, New RPG mechanics are welcome, Vivid art design
Cons: Combat can occasionally be repetitive, Some underwhelming boss battles, Tedious camera at times
Summary: Darksiders II merges action, exploration, and loot-driven progression into an excellent and sizable adventure.
Pros: Fluid, colorful action that evolves over time Clever, progressively more challenging environmental puzzles Allure of new, cool loot pushes you onward Expansive adventure, with lots of dungeons to explore Great audiovisual presentation sets the right apocalyptic tone
Cons: Performance issues and execution foibles Disappointing bosses, especially the final boss
Excerpt: The horseman known as Death is the protagonist in this epic adventure, voyaging to prove his brothers (War) innocence. In the first game War was accused of prematurely starting the apocalypse, resulting in a wipe-out of humanity.
Excerpt: Even Death doesn’t know when to call it a day Well, if the Mayans were right and doomsday is incoming this Christmas, at least it’ll be somewhat punctual. 2010’s sleeper hit Darksiders taught us that everyone beyond the realms of our own existence can be just as clumsy as any human could, with the...
Pros: GATRILLIONS of loot, Unexpectedly massive game racking up almost 30 hours, Great mixes of combat and platforming
Cons: Generic enemies that constantly repeat themselves, Combat system seems unfair on harder difficulties, Occasional glitches and awaiting patches