Conclusion: Qu'on ait joué ou pas à toutes les œuvres dont les créateurs de Darksiders se sont visiblement inspirés pour leur titre, on prendra son pied à diriger un cavalier de l'Apocalypse qui devrait, tout comme nous, être ravi d'avoir autant de situations périlleuses et passionnantes à surmonter.
Pros: Un cocktail prenant et dynamique, Son et graphisme au poil, On n'a pas vraiment l'occasion de s'ennuyer
Cons: Ne renouvelle pas grand chose ?, Des finishes répétitifs, Quêtes annexes pas vraiment au rendez-vous
Conclusion: Death undoubtedly represents the best of Darksiders so far. Vigil has worked hard on a game that, in all honestly, I don't want to spoil. In the epic journey across many lands, plenty of interesting characters are met, and titbits revealed. It's the type of game that is best experienced, which is arguably a huge compliment in itself. What I will say is, Vigil is on to a winner here. By bringing together a host of old-school mechanics, something oddly fresh is created.
Summary: More than just a "dark Zelda." Darksiders II is an expansive journey with deeper RPG elements and a more badass protagonist than its predecessor, and still retains the action roots that make the games in the series so enjoyable on a moment-to-moment basis.
Pros: Death meshes perfectly with the Darksiders world, New RPG mechanics are welcome, Vivid art design
Cons: Combat can occasionally be repetitive, Some underwhelming boss battles, Tedious camera at times
Excerpt: The horseman known as Death is the protagonist in this epic adventure, voyaging to prove his brothers (War) innocence. In the first game War was accused of prematurely starting the apocalypse, resulting in a wipe-out of humanity. Death is certain there are other forces at hand here and War has been framed. Darksiders II is an open world, third person, hack and slash adventure with RPG (role playing game) features.
Excerpt: Even Death doesn’t know when to call it a day Well, if the Mayans were right and doomsday is incoming this Christmas, at least it’ll be somewhat punctual. 2010’s sleeper hit Darksiders taught us that everyone beyond the realms of our own existence can be just as clumsy as any human could, with the end of the world unwittingly being signalled in a tad too early by a lone horseman of the apocalypse.
Pros: GATRILLIONS of loot, Unexpectedly massive game racking up almost 30 hours, Great mixes of combat and platforming
Cons: Generic enemies that constantly repeat themselves, Combat system seems unfair on harder difficulties, Occasional glitches and awaiting patches
Conclusion: The Short Version: Only slightly improved upon the decent original. However, the combat is much more fun and the random loot does encourage you to raid every chest and smite every enemy. Sadly, there’s a lack of polish to the graphics and the story fails to engage throughout, which is a real shame given the hand-rubbingly good final scene of the first game.
Pros: Improved combat, Random loot becomes an obsession, Side Quests, Challenges and New Game+ add replayability
Cons: Graphically dated, Boss fights are boring (dodge, stab, repeat), Ends with a wimper