Conclusion: Qu'on ait joué ou pas à toutes les œuvres dont les créateurs de Darksiders se sont visiblement inspirés pour leur titre, on prendra son pied à diriger un cavalier de l'Apocalypse qui devrait, tout comme nous, être ravi d'avoir autant de situations périlleuses et passionnantes à surmonter.
Pros: Un cocktail prenant et dynamique, Son et graphisme au poil, On n'a pas vraiment l'occasion de s'ennuyer
Cons: Ne renouvelle pas grand chose ?, Des finishes répétitifs, Quêtes annexes pas vraiment au rendez-vous
Conclusion: The only actual dark side to Darksiders 2 is the less than standard delivery for its PC outing. It works exceedingly well when it works, but as I said the game is either in a state of ‘on’ or ‘off’ as there isn’t any room to fine tune graphical settings. While the latest patch addressed issues like key bindings and making the target reticule more accurate, it’s a woeful release for PC, which is a shame.
Summary: More than just a "dark Zelda." Darksiders II is an expansive journey with deeper RPG elements and a more badass protagonist than its predecessor, and still retains the action roots that make the games in the series so enjoyable on a moment-to-moment basis.
Pros: Death meshes perfectly with the Darksiders world, New RPG mechanics are welcome, Vivid art design
Cons: Combat can occasionally be repetitive, Some underwhelming boss battles, Tedious camera at times
Summary: Darksiders II merges action, exploration, and loot-driven progression into an excellent and sizable adventure.
Pros: Fluid, colorful action that evolves over time, Clever, progressively more challenging environmental puzzles, Allure of new, cool loot pushes you onward, Expansive adventure, with lots of dungeons to explore, Great audiovisual presentation sets the right apocalyptic tone
Cons: Performance issues and execution foibles, Disappointing bosses, especially the final boss
Excerpt: The horseman known as Death is the protagonist in this epic adventure, voyaging to prove his brothers (War) innocence. In the first game War was accused of prematurely starting the apocalypse, resulting in a wipe-out of humanity. Death is certain there are other forces at hand here and War has been framed. Darksiders II is an open world, third person, hack and slash adventure with RPG (role playing game) features.
Excerpt: Even Death doesn’t know when to call it a day Well, if the Mayans were right and doomsday is incoming this Christmas, at least it’ll be somewhat punctual. 2010′s sleeper hit Darksiders taught us that everyone beyond the realms of our own existence can be just as clumsy as any human could, with the end of the world unwittingly being signalled in a tad too early by a lone horseman of the apocalypse.
Pros: GATRILLIONS of loot, Unexpectedly massive game racking up almost 30 hours, Great mixes of combat and platforming
Cons: Generic enemies that constantly repeat themselves, Combat system seems unfair on harder difficulties, Occasional glitches and awaiting patches