Summary: Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd.
Summary: The original Darksiders was launched in 2010 and was a new IP from THQ. The game had some great things going for it like a refreshing story, puzzle and dungeons thrown into the mix along with some great action.
Pros: Long lifespan, Nice mix of combat and puzzles, Great animation, Great music
Cons: Lacklustre story, RPG elements may not appeal to all, Some frustrating control mechanics
Excerpt: Darksiders II has the same visual style set in the first game, but takes the player into a much more vast and interesting set of locations. These areas are as different as the lush greenery of thick forests to vast open deserts to frozen fjords and lava-filled caverns.
Excerpt: If the opening hours of Darksiders II confuse you, well, I honestly don't blame you. An ice palace? A big forest filled with monsters? Loot? There's a lot going on and it's all especially confusing because, when we left off, all the angels and demons were on the brink of another fresh...
Conclusion: Death undoubtedly represents the best of Darksiders so far. Vigil has worked hard on a game that, in all honestly, I don't want to spoil. In the epic journey across many lands, plenty of interesting characters are met, and titbits revealed.
Summary: With the original Darksiders being something of an office favourite here at Click, the arrival of its sequel was something that we’ve been looking forward to for quite some time. Following Death , one of the Four Horsemen and brother to the last game’s protagonist War, Darksiders II aims to take an...