Summary: Every now and then, a game comes along that seems to have the right stuff -- it's got an unforgettable visual style, a quality studio, a respectable marketing budget, and the kind of gameplay that should go over damn well with a crowd. Every now and then, a game can have all that and just be unlucky. Darksiders was one such game.
Excerpt: Immature poets imitate; mature poets steal; bad poets deface what they take, and good poets make it into something better, or at least something different. The good poet welds his theft into a whole of feeling which is unique, utterly different than that from which it is torn.
Excerpt: In Darksiders II , I reveled in the violent splendor of tearing enemies apart with razor-sharp blades and colossal hammers. Death’s ominous presence and foreboding demeanor made the experience all the more fitting, creating a game in which the player’s own illusions of grandeur were just as important as the color-coded loot we’ve all come to love.
Pros: Final boss encounter is satisfying, The new gun provides some explosive fun
Cons: Little connection to the main game, Small and linear dungeons, Few useful items
Excerpt: Darksiders II was not initially on my radar, and I got off the primary quest early in the game and attempted to defeat a boss that I wasn’t capable of beating at that point and was ready to shelve the title out of pure frustration. After giving it a second shot and getting back on course, I leveled up a few times, secured more powerful weapons and got over my initially-negative reaction.
Pros: Diverse gameplay, deep weapon system, diverse gameplay experience
Conclusion: Death undoubtedly represents the best of Darksiders so far. Vigil has worked hard on a game that, in all honestly, I don't want to spoil. In the epic journey across many lands, plenty of interesting characters are met, and titbits revealed. It's the type of game that is best experienced, which is arguably a huge compliment in itself. What I will say is, Vigil is on to a winner here. By bringing together a host of old-school mechanics, something oddly fresh is created.
Excerpt: N'avez-vous jamais rêvé de n'être qu'un simple observateur dans l'univers ? Ni bon ni tourné vers le mal, simplement une paire d'yeux habilitée à régir des lois se devant d'être respectées par trois mondes : le royaume des Cieux, des Enfers, et enfin, celui des Humains. Cette tâche revient au Conseil Ardent, qui doit, quand l'histoire de Darksiders débute, faire face à un problème des plus dérangeants. Mais avant d'aller plus loin, revenons sur certains points.
Excerpt: Darksiders II has the same visual style set in the first game, but takes the player into a much more vast and interesting set of locations. These areas are as different as the lush greenery of thick forests to vast open deserts to frozen fjords and lava-filled caverns. While the settings in the game are widely different though, they still maintain that same feel that was set in the first game.
Excerpt: As compelling and charismatic as videogame protagonists have been, Death carries an inescapable gravitas. In Darksiders II , players step into the shoes of a fearsome, arrogant horseman of the Apocalypse. His imposing shadow is matched by a huge world, colossal enemies, and riches fit for a king. The team at Vigil Games has done Death justice with the sequel to the 2010 release, eschewing the “darker Zelda” formula for a far more expansive journey.
Pros: Death meshes perfectly with the Darksiders world, New RPG mechanics are welcome, Vivid art design
Cons: Combat can occasionally be repetitive, Some underwhelming boss battles, Tedious camera at times
Summary: With the original Darksiders being something of an office favourite here at Click, the arrival of its sequel was something that we’ve been looking forward to for quite some time. Following Death , one of the Four Horsemen and brother to the last game’s protagonist War, Darksiders II aims to take an incredibly strong starting point and refine the nuances of gameplay into an all-round bigger, ballsier and more action-packed title.