Excerpt: Darksiders is a game that starts off feeling like another God of War clone, but it isn't long before its depths are revealed and the game ends up becoming a much more deep action-RPG more in the vein of The Legend of Zelda . Because of this hidden depth, the game ends up being a great and surprising experience. Darksiders does a superb job of portraying a world a century after the apocalypse filled with modern cities turned to ruin, walking dead and demons of Hell.
Excerpt: Darksiders was for me one of those titles that seemed to have flown under the radar, but kicked the year off to a flying start. It was so refreshing to not have to live through the hype cycle and be on constant spoiler alert. It was brilliant to be completely surprised by this epic game that came from nowhere and now all I can hope to do is encourage as many gamers as possible to get their hands on it, and look forward to the sequel of course!
Summary: , for what it did, turned out great. With the stage that's set at the end, a sequel looks even more ambitious and awesome, provided Vigil can do more of what was originally planned for the first game but was unable to get to and incorporate. Looks like War's going to be busy bringing a lot of his namesake for the years to come. Now if only Joe Mad would do some more
comics. Hell, I'd take a
videogame at this point.
Summary: Darksiders is an action/adventure game that gives players the ability to experience the supernatural destructive power of WAR, one of the four horsemen of the apocalypse, as he explores a demon ravaged world -- seeking revenge and ultimate redemption with a vast array of modern and mythical weaponry.
Excerpt: It’s always nice to start the year off with a pleasant surprise, and 2010 kicked off for me with lashings of THQ’s rather decent Darksiders. It’s a surprise, because when a title misses the furore that is the Christmas sales rush and stumbles onto store shelves with little in the way of a fanfare to get the punters interested, you generally expect it to be another bog-standard one-trick pony that will disappear without a trace.
Summary: The Earth is doomed, the Apocalypse is nigh and War must clear his name before he is put to death by the Charred Council. THQ’s Darksiders is out soon and Games Xtreme has a solid grip on the game.
Conclusion: It may have taken half a decade to go from concept to execution, but Darksiders proves that time, adoration of the classics and a remarkably confident hand can indeed overcome the freshman development jitters. What a debut.
Conclusion: It's this level of polish and creative assuredness that really make Darksiders such a delight in the end. It's bold and recklessly inventive in ways that games rarely are these days, and virtually every aspect of Darksiders shines with quality, making for an experience that, while not exactly original, still feels fresh, satisfying and, above all else, enjoyable.