Summary: If imitation is the sincerest form of flattery, Darksiders is flattering the hell out of the last few years’ biggest hits. Zelda’s dungeon-oriented structure, God of War’s combat, and even a portal gun (?!) all figure prominently into Darksiders’ formula. While originality may not be a specialty of the grim horseman War, I am impressed at Vigil Games’ ability to weave so many disparate concepts together.
Excerpt: Both Zelda and God of War are some of gaming’s most revered of franchises; and as a result they’ve been imitated, but their mechanics have rarely appeared side by side as a concoction in a single game. Darksiders, though, is a hybrid of the two games and could almost be their child, if such a thing were possible. The story is certainly more along the lines of God of War than Zelda.
Summary: With " Darksiders " being compared to a number of other games it was always a danger that it could fall short having been unfairly compared to such titles. What Darksiders offers though is a very enjoyable game in it’s own respect backed by a solid story and some excellent visuals.
Excerpt: The great thing about Darksiders having so many clear influences is you get to have what you love about a great swathe of games in one place; the visceral satisfaction from God of War , the balletic combat of Devil May Cry and the gadget fuelled exploration of Zelda . These don’t get in the way of each other, are all done extremely well and all feature in Darksiders . You play the game wondering why nobody mixed those things before.
Excerpt: To say that the combat in Darksiders is much like that of God of War and its dungeon design is a near-facsimile of modern Legend of Zelda games would be a fairly accurate description, but there is much more to this game than only simple analogies. Although very little is truly original about Darksiders , the final product carves out its own unique identity by successfully combining, and in many cases refining, the elements of all the works from which it borrows, and the...
Conclusion: While Darksiders is an undeniably confident package, it’s a shame the developers have fallen back on a succession of barely disguised facsimiles from proven classics to fill in the mechanics of their game. I get the impression that if just a little of this talent was directed at carving a unique niche for Darksiders, then the game would flourish.
Excerpt: They say that imitation is the sincerest form of flattery. If that’s true then the developers of God of War and Legend of Zelda must be blushing from all the compliments they’ve gotten from Darksiders. Combining the combat system, gore, and dark atmosphere of God of War with the dungeon design from Legend of Zelda seems strange until you are in the thick of it.
Summary: Darksiders is an action game borrowing heavily from God of War and Zelda. While it doesn't compete with either series, the game offers a healthy dose of fast combat, gratuitous gore, and overly drawn out puzzles and dungeons.
Pros: The gory finishing moves, The opening sequence, The moment War turns into a giant fiery beast
Cons: The repetitive gameplay, The invisible walls, The lack of originality