Excerpt: Darksiders is a game that starts off feeling like another God of War clone, but it isn't long before its depths are revealed and the game ends up becoming a much more deep action-RPG more in the vein of The Legend of Zelda . Because of this hidden depth, the game ends up being a great and surprising experience. Darksiders does a superb job of portraying a world a century after the apocalypse filled with modern cities turned to ruin, walking dead and demons of Hell.
Excerpt: It's Zelda meets God of War meets Tomb Raider meets Soul Reaver. Darksiders appeared to be another hack 'n' slash clone, developed in an attempt to appeal to the God of War fan base, but it's actually an action adventure game far more diverse, offering combat, platforming, puzzles, exploration and a whole heap of collectable items. While this huge variety makes Darksiders something of a rare breed these days, it does come at a slight cost to the quality of certain areas.
Summary: If imitation is the sincerest form of flattery, Darksiders is flattering the hell out of the last few years’ biggest hits. Zelda’s dungeon-oriented structure, God of War’s combat, and even a portal gun (?!) all figure prominently into Darksiders’ formula. While originality may not be a specialty of the grim horseman War, I am impressed at Vigil Games’ ability to weave so many disparate concepts together.
Excerpt: Both Zelda and God of War are some of gaming’s most revered of franchises; and as a result they’ve been imitated, but their mechanics have rarely appeared side by side as a concoction in a single game. Darksiders, though, is a hybrid of the two games and could almost be their child, if such a thing were possible. The story is certainly more along the lines of God of War than Zelda.
Excerpt: Darksiders was for me one of those titles that seemed to have flown under the radar, but kicked the year off to a flying start. It was so refreshing to not have to live through the hype cycle and be on constant spoiler alert. It was brilliant to be completely surprised by this epic game that came from nowhere and now all I can hope to do is encourage as many gamers as possible to get their hands on it, and look forward to the sequel of course!
Summary: With " Darksiders " being compared to a number of other games it was always a danger that it could fall short having been unfairly compared to such titles. What Darksiders offers though is a very enjoyable game in it’s own respect backed by a solid story and some excellent visuals.
Excerpt: The great thing about Darksiders having so many clear influences is you get to have what you love about a great swathe of games in one place; the visceral satisfaction from God of War , the balletic combat of Devil May Cry and the gadget fuelled exploration of Zelda . These don’t get in the way of each other, are all done extremely well and all feature in Darksiders . You play the game wondering why nobody mixed those things before.
Excerpt: To say that the combat in Darksiders is much like that of God of War and its dungeon design is a near-facsimile of modern Legend of Zelda games would be a fairly accurate description, but there is much more to this game than only simple analogies. Although very little is truly original about Darksiders , the final product carves out its own unique identity by successfully combining, and in many cases refining, the elements of all the works from which it borrows, and the...