Summary: First, allow me to begin with a caveat; I have not completed Dark Souls . I have invested over 90 hours of play into the game, exploring the vast majority of its world and facing off against (if not defeating) many of the boss enemies. I am confident that I am capable of rendering a fair verdict based upon the knowledge I have.
Excerpt: Dark Souls , like Demon’s Souls before it, defies so many gaming sensibilities that either game’s catastrophic failure would not be surprising. However, the truly unique blend of play mechanics and design philosophies have come together two times now in logic-defying synchronicity to create a pair of the best East-West RPGs available to gamers.
Pros: Incredible depth of play, Fierce challenge that isn't cheap, Learning the game world, then building a character, equipment loads, and skills around that knowledge
Cons: Technical hiccups like throttled resolution and frame rate, Poor PC controls essentially require purchase of a USB controller
Excerpt: Few games leave me as torn as Dark Souls . The game is incredibly hard - almost to the point where it is soul crushing. At the same time, there's a fun sense of achievement weaving throughout the entire game. Every death is a painful chance to learn something new about the game's mechanics. But, this sense of achievement is fleeting at best, often times leaving me wondering if its worth the countless deaths and frustration. Dark Souls is an amazing looking game.
Summary: Ich könnte heulen! Ich könnte mich heulend in die Ecke kauern und auf ewig fluchen. Dieser verdammte Drecks-Dämon! Er will einfach nicht sterben. Maaaaaaann! Ein Wochenende Dark Souls bedeutet für mich viele Schimpfwörter und Gefühle von Euphorie. Und weil das Spiel so lang ist, werden wohl noch viele Wochenenden folgen. Obwohl Dark Souls bockschwer ist, treibt es mich an, motiviert mich. Denn jedes Mal wenn ich sterbe, weiß ich: es gibt eine Lösung.