Summary: First, allow me to begin with a caveat; I have not completed Dark Souls . I have invested over 90 hours of play into the game, exploring the vast majority of its world and facing off against (if not defeating) many of the boss enemies. I am confident that I am capable of rendering a fair verdict based upon the knowledge I have.
Summary: From Software's effort on the petition-inspired PC version of Dark Souls, aside from the new Prepare to Die Edition content, was less than what fans had hoped for. Having solidified the game's excellence a year ago, however, expanding its content can only serve to enhance players' experiences with the game as a whole, and as add-on DLC for home consoles, it's hard to press for anything more.
Pros: Incredible depth of play, Fierce challenge that isn't cheap, Learning the game world, then building a character, equipment loads, and skills around that knowledge
Cons: Technical hiccups like throttled resolution and frame rate, Poor PC controls essentially require purchase of a USB controller
Excerpt: Demon’s Souls was an anomaly, a thoroughly modern 3D game whose mechanics and philosophy were plucked wholesale from the 8-bit era: unforgivingly brutal difficulty, a focus on repetitive attack patterns, and absolutely no hand-holding whatsoever. While all of these things are true of Dark Souls as well, it’s billed as a “spiritual successor” and not a sequel for good reason – in many ways, this is a wildly different experience.
Pros: Enormous level of content, Unparalleled sense of accomplishment, Bizarre character and level design
Namco Bandai GGD 2012: Dark Souls Prepare to Die Edition (PC) preview
17 April 2012
Excerpt: I have a dream, where gamers — PC and console alike — are free to die 200 times in one game. I have a dream, where incredibly hard bosses are overcome with little more than a stamina bar and trial and error. I have a dream — okay, so it's not a dream. It is reality. At Namco Bandai's Global Gamer's Day in Las Vegas last week, one of their games being shown off was Dark Souls: Prepare to Die Edition . They know what their game does to players. It kills them.
Excerpt: Few games leave me as torn as Dark Souls . The game is incredibly hard - almost to the point where it is soul crushing. At the same time, there's a fun sense of achievement weaving throughout the entire game. Every death is a painful chance to learn something new about the game's mechanics. But, this sense of achievement is fleeting at best, often times leaving me wondering if its worth the countless deaths and frustration. Dark Souls is an amazing looking game.
Excerpt: Dark Souls is the spiritual successor to From Software's surprise hit, Demon's Souls . Keeping the original game's dark tone, difficulty, and intense combat, Dark Souls manages to create a unique experience quite unlike anything on the market, even its predecessor. Though this action RPG experience is certainly challenging, it provides an astounding number of options by which the player can persevere.
Excerpt: Revenons à Dark Souls et à son menu tout ce qu'il y a de plus sobre et sombre. Je clique sur "Nouveau", pour créer une nouvelle partie, de toute façon il n'y a pas d'autre choix dans le menu. Je choisis ensuite ma classe de personnage parmi 8 ou 9 classes différentes et mon attention est attirée par le mendiant, qui porte juste un slip en plus de son arme.
Excerpt: It's been twenty minutes since I last died; a lifetime in the world of Dark Souls. In that time, I've defeated a horde of ghoul-like warriors, survived several traps, and killed a boss which resembled a Minotaur. I have 5000-odd souls to my name to prove it - enough to level up three times at this stage in the game - but I'll lose them all if I can't make it safely to a campsite. I'm bricking it, in all honesty. I'm on a bridge.
Summary: Dark Souls is an action RPG set in a rich, dark fantasy universe. Tense dungeon crawling, fearsome enemy encounters and groundbreaking online features combine for a truly unique RPG experience.