Excerpt: Sometimes it’s the simple things in a game that can give players an immense level of enjoyment, often over other aspects. Take Dark Sector as an example, or more specifically its primary weapon the glaive, which is all sorts of fun to use.
Summary: Dark Sector adds a nice element of play to the current market of third-person shooters that are becoming stale with repetitive gunplay. The glaive is a great addition into the genre and will help keep things interesting throughout your playing experience.
Pros: Glaive is solid, Fantastic Visuals, Solid voice acting
Excerpt: Dark Sector can't escape the comparisons to other games. It's one part Gears of War and another part Resident Evil 4. Despite the fact that developer Digital Extremes has been quick to distance the game from these two modern classics, in many ways it's a good thing.
Excerpt: Dark Sector can easily be seen as a generic shooter with a gimmick (the blade weapon), but it has enough added mechanics to make it stand on its own, even if just a little. Besides the generally overly-shadowed environments, the game is visually stunning.
Excerpt: Gears of War was one of the most successful third-person shooters of all time. It took the genre to new heights by incorporating a nearly flawless cover system and combining it with an incredible array of weaponry.
Conclusion: With first-person shooters leading the way in both sales and gameplay Dark Sector is a nice change in pace. Dark Sector might not be the best third-person shooter on the market today, but it does try real hard. The story is deep to a point and you should be able find enjoyment with the online mode.
Excerpt: First Impressions My reaction is Digital Extreme’s Dark Sector is one of the first games scheduled to be released on the next generation of gaming platforms in 2004, but it didn’t see the day light until four years later than the promised street time.