Summary: Dante's Inferno may seem like a game that copies off other franchises, but the at least the story is pretty unique. The story is basically, your girlfriend, Beatress is killed and stolen away from you and you are trying to get her back, simple enough. He!! isnt a pretty place, and the developers make it look very disgusting and evil, though the enviroments do tend to get a little tuff on the eyes.
Summary: Like hell itself Dante's Inferno resurects God of War as a skeletal thrall, but builds something around it that is, quite simply, missing the soul that its source of inspiration exudes with every step. What is created seems more like a mercifully short trip into doldrums than the fiery circls of the underworld. What may be even more of a shame is that the game starts with promise.
Summary: The concept of the game was a good idea, but it gets really repetitive real quick. After the first couple levels not much changes. Try to think of this as a lame version God of War(if that's even possible). The gameplay is similar, but your main character severely lacks personality. Not to mention after the first few levels you're pretty much fighting the same enemies excluding the bosses. I got about halfway through the game and sold it.
Summary: I found this game really disappointing. The levels are large and diverse, the gameplay is fantastic hack-and-slash with style, and the graphics are quality - but the game's just stupid. The entire story line is based on themes Gamestop deems as "inappropriate language", if you catch my drift. It was pathetic. I quickly grew tired of the groaning, convulsing bodies pinned to the walls and the demonic babies with razor hands stumbling around to attack me.
Summary: I bought this game because the trailer looked awesome and when you first start to play it, it is pretty cool. This game had a lot of potential as you travel through hell to save your one true love. But after you play through the first few levels, then it starts to come across as shampoo instructions- lather, rinse, repeat. As the "bosses" are quite interesting and present a challenge, the hard part to bare is the semi-boredom that occurred getting to those points.