Summary: Dante’s Inferno is a difficult game to score. In terms of gameplay, Visceral Games did a solid job creating some well-worn but enjoyable button mashing. Despite being a mostly entertaining experience for the eight hours it lasts, several circles of Hell – Greed in particular – demonstrate terrible...
Conclusion: Dante's Inferno isn't amazing, but it's a decent enough game. Solid and un-assuming, it's different enough to warrant the purchase, especially for 360 owners who wouldn't necessarily have access to the likes of God of War.
Conclusion: The Trials of St. Lucia is a robust and very worthwhile DLC release for a great game. If you are into challenge arenas, you couldn't ask more. It'll be interesting to see where Visceral and EA take Dante and St. Lucia from here.
Conclusion: If you are deciding whether or not to buy this game- consider this entirely hypothetical scenario: Suppose you had a favorite band. You love them dearly and have all of their albums- you’ve listened to them so much you have their entire discography memorized by heart.
Excerpt: By now, it is common knowledge that just about anything is susceptible to being made into a videogame. Therefore it was only a matter of time until we were playing games based on epic poetry such as the Inferno.
Excerpt: Electronic Arts' Dante's Inferno is a bloody and frenzied action game first, and a literary lesson last. Why last? Well, as you're about to find out, the game and book share very little in common, apart from a few names and scenarios.
Excerpt: There's no question that video games can teach us things, but they mostly teach us things like “how to take cover when someone's shooting at you” or “whenever you hear radio static, the zombies are coming”.