Excerpt: As I opened the Longfellow Inferno that accompanied my review copy of EA's newest game, I found the executive producer speaking to (or possibly with) my gravest fears regarding the project. Jonathan Knight's introduction condensed my apprehension into a question: "Is Dante Alighieri Laughing, or Rolling, in His Grave?
Conclusion: Luckily, The City That Dares Not Sleep manages to serve up plenty of laughs. The series' usual fourth wall humor is back in full force. The episode is also packed with plenty of jabs at the adventure genre, like Max's "Inventory Room" and the stories that Max's disembodied spores tell to try to get Sam to fall asleep. And no one does the silent pause for comedic effect better than Telltale. There's one in particular involving pennies. You'll know it when you see it.
Conclusion: Dante's Inferno isn't amazing, but it's a decent enough game. Solid and un-assuming, it's different enough to warrant the purchase, especially for 360 owners who wouldn't necessarily have access to the likes of God of War. It doesn't try to pretend that it's different, it just takes an already workable formula and applies it a classic and conceptually rich piece of literature.
Excerpt: Dante's Inferno, a brand-new franchise from EA and developer Visceral Games, has a lot to live up to. On the one hand it's Visceral's follow-up to one of our favourite games of 2008, Dead Space; and on the other it so closely resembles Sony's God of War that comparisons beg to be made. With Kratos' next outing little more than a month away, Dante needs to put up a bloody good fight if he's to stand a chance of making an impact.
Summary: Dante’s Inferno is a difficult game to score. In terms of gameplay, Visceral Games did a solid job creating some well-worn but enjoyable button mashing. Despite being a mostly entertaining experience for the eight hours it lasts, several circles of Hell – Greed in particular – demonstrate terrible platforming and lackluster level design. However, problems with the gameplay don’t come close to matching the stupidity of the story.
Excerpt: Initially, Dantes Inferno impressed me. As an artist, I was in awe at the games striking clarity, flawless rendering and twisted, unique design. One of the first circlesLustintroduced me to the macabre, tormented world I was set to endure, forcing me to work my way up a seemingly endless tower, battling continuously-spawning souls, all the while a nude, monstrous succubus stalked the outside, waiting for my ascent.
Excerpt: Bioshock 2 Review 0 Review Video: Game-play Videos: It seems that 2010 is the year of sequels and 2K Games Bioshock 2 is certainly one of the more anticipated follow-ups. Now of course I love shooters and RPGs, but the combination of these elements with the survival horror series puts me in unfamiliar territory. I never played Bioshock so [...
Conclusion: The Trials of St. Lucia is a robust and very worthwhile DLC release for a great game. If you are into challenge arenas, you couldn't ask more. It'll be interesting to see where Visceral and EA take Dante and St. Lucia from here.
Excerpt: Dante's Inferno takes you (playing as Dante) on a journey through the nine circles of hell without candy coating the experience. This review was hard for me to write, not because I was lost for words on what to say, but where to start! The game is visually stunning with detailed graphics that pull you into the storyline. And once it did so for me, I lost all track of time playing this game.
Conclusion: If you are deciding whether or not to buy this game- consider this entirely hypothetical scenario: Suppose you had a favorite band. You love them dearly and have all of their albums- you’ve listened to them so much you have their entire discography memorized by heart. Now suppose something like a cover band comes along that looks and sounds EXACTLY like they do. The key difference is they are singing songs you haven’t heard before.