Excerpt: Damnation is partially a rip off of Gears of War, using the same names for its difficulty levels, having at least one accompanying character with you at all times and the pause screen even has its similarities with Epic‘s popular shooter series. The game itself is something else though, it doesn’t even have the most basic of cover systems, thus moving away in another direction entirely, taking inspiration from elsewhere.
Summary: The only reason to consider playing Damnation is if you find it the $5 bin and can convince a friend to laugh his or her way through it on co-op with you. The hilariously terrible story plays out like a 13-year-old boy wrote it during math class, and the platforming is a constant, boring pain in the ass. Combat fares no better, with its slow-to-appear aiming reticle and silly punches.
An Awesome Concept and Setting Can't Elevate Lame Writing and Gunplay
22 September 2009
Conclusion: Concept: Take action/platform conventions and make them unplayable
Graphics: Enemies stupidly fire at you in stiff, animation-free poses
Sound: Sometimes characters talk to one another, but you won't likely understand where those conversations are going
Playability: A lack of cover system is the least of this game's problems; Damnation is buggier than a road trip through Alabama swampland
Entertainment: As bad as the game is, it's so easy I was never frustrated with it.
Conclusion: In closing, Damnation promises so much but delivers so little that it’s barely worth playing. Switch off your brain completely and it’s almost bearable for half an hour at a generous push, but you’ll be too distracted by pop-in, slowdown, clipping and other inexplicably bad technical issues to really enjoy the experience.
Excerpt: Would it be wrong for me to start a review by saying this may be one of the worst games I've played in the past three years? Usually I'll put together some spiel with a background and introduction that eventually leads into the review. But in this situation, I'm afraid there's really no introduction to make. This is comically bad.
Excerpt: I have to admit that like a lot of other people, I was looking forward to Damnation. I love games set in the old West, and the addition of an alternate timeline and a steampunk theme made this one even better, at least on paper. The fact that the game promised to use vertical elements in the level design also was intriguing. Unfortunately, the final game didn't come out anywhere near my expectations.
Excerpt: It was bound to happen, but I never imagined my first two big letdowns of 2009 would hit nearly back to back—nor that Sacred 2 or Damnation would be among them, two games I had very high hopes for. What’s even stranger is that I was playing Sacred 2, trying desperately to convince myself that the clumsy animation, poor models, horrid collision, and lifeless combat would somehow dissipate, when Damnation came in to save the day.
Summary: Damnation features open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast landscapes, each covering miles of distance and thousands of vertical feet.
Conclusion: I am getting so sick of tired of all these games that looked good a few years ago and now they are at the bottom of the sea. Damnation really is as bad as everyone is saying. The only thing I am going to say to finish off this review is one simple sentence. I now have more respect for the Playstation 3 game Lair. Rating Breakdown Gameplay: 2 out of 10 + Better than Jenga if that matters for anything. - Did you read my review? It’s bad.