Excerpt: Before Crytek released Crysis on the PC in 2007, the development team had acknowledged their intent: to create a game so demanding of users' hardware that most high-end PCs at the time probably wouldn't be able to handle the game at maximum settings. Such ambition had kept me from experiencing Crysis back then. Four years later and about six months after the release of Crysis 2, Crytek finally brought their acclaimed shooter to consoles.
Excerpt: Back in its horsepower-pushing heyday, Crysis was notorious for being the game you could only run on the most tricked-out PC rigs. Four years and one sequel later, it's available on consoles as a budget download sporting a new engine. But don't let the price fool you; while some concessions have been made to bring it to the gamepad-clutching masses, this is essentially the same Crysis that once had PCs crying uncle.
Conclusion: Crysis on a console always seemed like a joke, but leave it to Crytek to take the task seriously. Content that didn't work was cut, a sensible controller scheme was implemented, and the visuals aren't too dissimilar from its recent sequel. It's a smart port, and on top of that Crysis' excellent, open approach to combat remains novel and interesting. It's literally Crysis on a console, which, as simple and silly as it sounds, is more than most expected.
Excerpt: debuted on the PC back in 2007, and the hype surrounding the game’s graphical prowess is legendary. For the most part, the game delivered the goods and those running fast computers saw the best-looking production of the generation. And although time moves fast and we’ve seen even more impressive visual presentations since, the graphics powerhouse still holds up surprisingly well.
Excerpt: Back in 2007, Crysis felt like a game from the future. Running on a top-spec rig, no other game could compete. Hell, very few PCs could even run it at anything above medium settings, and even today the game is still being modded and tweaked to look more impressive. At the time, it's safe to say that a console version of Crysis didn't look likely.
Excerpt: In case you’ve been completely oblivious as to the happenings in the world of PC gaming for the past 20 months or so, Crysis is the title which was supposed to set the new standard for this generation of PC games. Around 18 months ago, screenshots were released showing off photorealistic graphics of an island locale; videos were later released depicting life-like animations and AI reactions.
Excerpt: Lest we forget: don’t judge books by their covers and don’t judge games by their graphics. Well, just their graphics. There’s no denying the tour de force of visual yum-yum that Crysis brings to the table. Graphics gluttons will get their fill, if they can pony up the CPU and GPU cycles to make Crysis play nice. But when you dive beneath the surface is it just as beautiful?
Excerpt: Vor über vier Jahren erschien „Crysis“ für den heimischen Computer und löste eine mittelschwere Grafikrevolution aus. Denn bis heute gilt das Spiel als das hardware-hungrigste Stück Software auf dem Markt. Nicht umsonst wurden einige Details bei „Crysis 2“ reduziert, damit es auf schwächeren Rechnern und Konsolen anständig läuft.
Pros: Wir können es nicht anders sagen: Die – später eingefrorene – Insel von „Crysis“ sieht noch immer stark aus. Zwar ist die Grafikqualität auf der PlayStation 3 lange nicht auf dem Niveau eines aufgebohrten PCs. Doch wir haben in den vergangenen Monaten bereits weitaus hässlichere Landschaften und Effekte gesehen. Allerdings ist die Sichtweite insgesamt deutlich geringer als in der PC-Fassung. Crytek nutzt oftmals Nebelschwaden, um ein wenig Rechenpower zu sparen. Auch ...