Conclusion: online maps and two new weapons. Those who have played through the campaign will feel pretty familiar with the new maps as they are basically offshoots of the single player levels. This is where my first issue with the Decimation Pack lies. It feels as if the maps should have just been included with the original game instead of being sold separately. They don’t feel new at all. Even with the familiarity of the new maps, they do play quite well.
Excerpt: New York. The city that never sleeps, though I imagine it's hard to get some shut-eye when you're being ripped to shreds by a rampaging alien menace. And while that might sound like a horrible ordeal, spare a thought for the little pixies working overtime inside your 360, PC or PS3 to actually render the weight of Crysis 2's spectacle.
Summary: If Crysis was known for one thing, it was amazing graphics. That was with good reason, as the game didn't offer much else. While it boasted a few interesting ideas, the game felt imbalanced, had bizarre difficulty spikes, and felt more like a tech demo than an actual game. With Crysis 2 , Crytek has scaled back its focus on pure visual overkill with a game that still looks thoroughly gorgeous while providing something a little meatier than surface-level eye candy.
Summary: Crysis 2 is here and the series is finally available on consoles! It does little to change the FPS landscape though, instead it simply offers a great looking experience with interesting environments and Nanosuit abilities. The multiplayer is pretty polished and overall this game is recommended to any FPS fan, just don’t expect anything too revolutionary.
Pros: Large and detailed environments, Very high-res textures, Solid score and voice acting, Environments offer different tactical options to take down enemies, Suit abilities are fun to use and can be upgraded, Great looking maps, Nicely balanced combat, Campaign is a decent length
Cons: Yes there is a story here but it mainly involves being sent from one place to the next by a rotating cast of characters, Lighting effects are nothing impressive, Audio glitches and inconsistensies, Towards the end it devolves into basic FPS combat, Limited customization options, Difficulty is fairly easy and the sniping/cloaking combo is too easy to abuse
Conclusion: Crysis 2 ticks all the right boxes, with a lengthy campaign that packs plenty of replay value and multiplayer options that are bound to prove a big hit. If only the suit's powers were managed a little better, and the AI was up to scratch, we'd be recommending this outright.
Conclusion: Crysis 2 has exceeded any and all expectations place on the title and its developer. It’s clear that Crytek set out to create an immersive and truly memorable experience. With a compelling story, some of the best visuals ever seen on a home console and the “man, myth and legend” Hans Zimmer working on the audio; it’s clear that you have an experience unlike any other.
Conclusion: New York City in the year 2024. The city has been hit by a mysterious alien virus and is under martial law. On top of that tensions are brewing between private security contractors and the US Military. With numerous events happening at the same time, almost like the television show 24, the game’s campaign can be difficult to follow.
Excerpt: Unlike the original Crysis, Crysis 2 takes place not in lush tropical jungles, but in the concrete jungle known as Manhattan. The protagonist, Alcatraz, wears a nanosuit that allows him to activate his super armor, turn on a Predator-like cloaking mechanism, scan the environment for enemies a la GRAW 2 and even view the world with thermal vision, all by the simple touch of a button.
Excerpt: I’m just going to come right out and say it: I never played the original Crysis. I didn’t have the super computer needed to run the game at a reasonable frame rate so if you’re looking for an across-the-board comparison between the two titles, you might want to look somewhere else.