Summary: Short review. I am about an hour from getting the true ending (thanks to a guide) but I have no clue whats going on storyline wise. Thats because a 1/3 of the time, the game freezes during a dialogue scene. I've tried auto setting and manual setting to no avail. Only way to get past is to skip them and hope it doesnt freeze. After every scene or soul collection, I am forced to save in fear of the game locking up and having to redo everything.
Summary: This game requires too much grinding to be any fun. Weapons are weak, so you have to spend an enormous amount of time grinding up to be able to survive in the next level. During battles, you should have a book to read while you wait for the enemies to attack, round after round after round, until you finally get your short turn, then you get to wait for the enemies to attack, round after round after round again.
Summary: After FINALLY beating this game and getting the True End, I have to say that this game is the most painful, tedious, annoying rpg that I have ever played, even beating out some of the old-school SNES titles. The only reason this game gets two stars instead of one is because the character line-up was cool (even though 90% of the line-up is garbage due to mechanics not being worked out for them) and I liked being able to unlock new costumes.
Summary: What a shame. I love the "Disgaea" series, I really dig the "Atelier Iris/ Mana Khemia" series (with one major exception), and I really liked "Darkstalkers" back in the day. So, when I heard there was a game with all of these elements combined (together with two others of which I know nothing), I was all about it. So I bought it. And in the first few hours, like a lot of people said, it really sucked. But I stuck it out. And many hours later...it's OK at best.
Summary: I will admit, I was rather hyped for this game. 2D sprites don't bother me, as I've greatly enjoyed Ar Tonelico and the Atelier Iris series on PS2 and I'm always down for a JPRG (Japanese Role-Playing Game) no matter how old school it may be. However, what I found was something that ended up disappointing me, even despite it's star studded cast and nostalgic feel. Cross Edge doesn't do anything new.
Summary: Let me preface with the fact that I am only about 3 hours into the game. However, I think I have a good handle on the game since I've played role-playing games for years on different systems. I'll start with the biggest 'pro' I can for the game. I was impressed that I could play with English or Japanese voice acting. I am an anime nerd and like watching it in Japanese (with English subtitles), so I was pleased with this option.
Excerpt: "Cross Edge is the kinda thing you came up with as a 13 year old - Take your favourite characters from a bunch of games you like and throw them together. Chuck in a character which is 'you' and you're done! This concept of throwing a large number of characters from a large number of games would be fine if the accompanying story was any good, but it's not. It literally feels like the kind of story you would make up as you went along with your concept. ...
Pros: Battles can be enjoyable on occasion
Cons: Field system is idiotic, getting true ending is impossible without a guide
Summary: The game looked like an interesting concept and for the most part is. The one thing that killed this game for me was the combat system. Its either way to complex or way too easy, there is no middle ground. Voice acting is good and music is great. Seems like a bit of a rushed game but it is decent for the rpger you know.