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Cross-edge.33773331
6.5 out of 10

Cross Edge

Cross Edge is the ultimate hardcore cross-battle. Your favourite Read more

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Reviews and Problems with Cross Edge

Showing 1-10 of 13
Overall 6
5.6
Graphics 6
5.8
Sound 9
9.0
Control 6
5.8
Addiction 6
5.6

Cross Edge Review

Cheat Code Central
11 December 2009
Overall 5
5.0

Pushed to the Edge

TotalPlayStation.com
31 July 2009
  • Conclusion: Cross Edge, amazingly, pulled content from several outstanding games and managed to end up with a mediocre experience in return.
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Overall 5
5.0
Gameplay 5
5.0
Graphics 4
4.0
Sound 5
5.0
Storyline 2
2.0
Replay value 4
4.0

Expert Review

Video Game talk
2 July 2009
  • Conclusion: Cross Edge features a brilliant combat system and the character roster is like a dream come true for many J-RPG fans. Sadly the rest of the game stinks. The fact that you have to constantly search for the next "event" grates on the nerves since it forces you into more fights, drags on the play time, and necessitates backtracking and aimlessly walking around.
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Overall 5
5.2

PS3 Review - 'Cross Edge'

WorthPlaying
22 June 2009
  • Summary: Cross Edge is an RPG co-developed by Nippon Ichi Software, Idea Factory, Gust, Namco Bandai, and Capcom featuring infamous characters from each of the company, such as Etna (Disgaea), Aurica (Ar tonelico), Marie (Atelier Marie), Meu (Spectral Souls) and Morgan (Darkstalkers).
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Overall 5
5.0
Gameplay 4
4.0
Graphics 3
3.0
Sound 6
6.0
Storyline 5
5.0
Control 4
4.0
Replay value 8
8.0

Cross Edge

Project COE
26 May 2009
  • Conclusion: Cross Edge is a nod to JRPG fans gone wrong. I certainly can't recommend it to the average player, and I doubt that many Japanese-game loving folk out there will be willing to make the jump either. The design is simply too complicated, flawed, and plagued with simple oversights to create a fun experience.
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Overall 5
5.0
Gameplay 4
4.0
Graphics 3
3.0
Sound 6
6.0
Storyline 5
5.0
Control 4
4.0
Replay value 8
8.0

Cross Edge

Project COE
26 May 2009
  • Conclusion: Cross Edge is a nod to JRPG fans gone wrong. I certainly can't recommend it to the average player, and I doubt that many Japanese-game loving folk out there will be willing to make the jump either. The design is simply too complicated, flawed, and plagued with simple oversights to create a fun experience.
  • Read full review
Overall 6
6.0

Cross Edge

micromania.fr
14 July 2012
  • Excerpt: Quand des grandes franchises du RPG nippon fusionnent ensemble, pour alimenter une seule histoire, cela donne Cross Edge. Sur le papier, l'idée est alléchante avec une vingtaine de personnages venus d'univers différents. Whim de Mana Khemia 2 côtoie Morrigan de Darkstalkers ou encore Etna de Disgaea . "La classe !", serait-on tenté de dire. Et pourtant, rapidement, on se demande si tout cela n'a pas une fin plus marketing.
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Overall 6
6.0

Cross Edge

gamesector.dk
16 December 2009
  • Excerpt: Cross Edge er tilblevet igennem et samarbejde mellem de japanske udviklere Capcom, Nippon Ichi, Namco Bandai, Gust og Idea Factory. Dermed sammensættes der en besætning bestående af kendte figurer fra de respektive udvikleres største JRPG succeser som Disgaea, Darkstalkers, Atelier Marie og Ar Tonelico, og mærk dig mine ord: Cross Edge er JRPG med stort J(RPG).
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Overall 6
5.8
Gameplay 7
6.5
Graphics 4
3.5
Sound 6
5.5
Lastability 9
9.0

Cross Edge

JeuxVideo.fr
13 December 2009
  • Excerpt: Les joueurs européens commencent à avoir l'habitude de voir beaucoup de titres japonais leur passer sous le nez sans pouvoir y goûter. Heureusement, les choses sont doucement en train d'évoluer et on voit débarquer de plus en plus de jeux nippons atypiques. C'est ainsi que l'on peut aujourd'hui accueillir comme il se doit Cross Edge, un cross-over plutôt gourmand qui rassemble des personnages issus de cinq univers différents pour le plus grand bonheur des fans.
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Overall 6
5.8

Cross Edge: Warum einfach, wenn es auch kompliziert geht?

Spieletipps.de
10 December 2009
  • Summary: Wie bei Disgaea 3 - Absence of Justice werden Technik-Fans von der Optik entsetzt sein. In einer wenig detaillierten 2D-Landschaft navigiert ihr einen Pixel umher, der euer Held sein soll. Zentimeter pro Zentimeter sucht ihr das Terrain nach verlorenen Seelen ab und verliert daran aber leider schnell den Spaß, weil die Umgebung immer gleich aussieht. Nur die Charakterportraits während Dialogsequenzen sind hochauflösend dargestellt.
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