Excerpt: Characters from Darkstalkers , Disgaea , Ar Tonelico , Spectral Souls , Atelier Marie , and Mana Khemia 2 join forces in Cross Edge , an RPG with a focus on combat. The story starts off with some original characters who have been plopped down in a new, mysterious world. As they set out to discover where they are, they begin to run into characters from other worlds. Everyone has amnesia, so they have to work together to solve their mutual challenge of how to return home.
Excerpt: The concept of colliding worlds is hardly a new idea when it comes to games. We've seen it in franchises like Marvel vs. Capcom , Super Smash Bros. , and most notably, Kingdom Hearts . Cross Edge may very well be the biggest and most bizarre mash-up in gaming history. However, a mind-boggling number of characters does not a great game make. Cross Edge is not a good-looking game. If I had to choose one word to describe the visuals, that word would be "lazy.
Excerpt: From the loins of Capcom, Nippon Ichi Software, Namco Bandai, Gust, and Idea Factory comes Cross Edge, an RPG that hopes to capture the same success of other crossover titles in the past. Five developers worked together on the title, which was released on the PlayStation 3 exclusively a few months back. Sadly, despite big named developers working towards the RPG equivalent of a Kingdom Hearts or Smash Bros.
Excerpt: Cross-over episodes on television are quite common in the West, but a cross-over video game is something almost completely Japanese. Luckily (or perhaps unluckily depending on how you look at it) one of those cross-over games has made it over to the United States against all odds. Cross Edge is a JRPG made by Capcom, Nippon Ichi, Namco Bandai, Gust, and Idea Factory which uses characters from previous games from all of those companies.
Excerpt: Because of the haphazard manner in which information is presented, genre-standard processes such as item crafting, synthesis, skill point allotment, shopping, party formation and so forth all require that you dive through two or three screens. Even then, it can be difficult if you've accomplished what you meant to accomplish. Whether you're trying to guess at who can equip an item or merely trying to assign characters to your current rotation, prepare for frustration.