Summary: EA Create is a bright and approachable puzzle game with lots of options for players to make their own custom levels. They'll also unlock the ability to redecorate every level in the game to give it a more personal touch. The gameplay, however, is rigidly confined to 2D and rarely involves more than getting some kind of vehicle through a hoop.
Pros: Great online sharing options, Cheery visuals, Good Move controls on the PlayStation 3
Cons: Anticlimactic gameplay, Can't control your vehicles, Rough dual analog controls, Unhelpful camera
Excerpt: Customization and creation has become quite the attractor this generation; the added power of our capable new hardware allows players to become developers. One only needs to view the latest super-robust editing tool in a blockbuster title, take a gander at a new
Excerpt: With a concept that recalls The Incredible Machine, LittleBigPlanet, and LEGO blocks, Create seemingly offers endless possibilities for the tinkerer in all of us. But while the puzzles are inventive and fun, they don't fully showcase the game’s potential.
Pros: Consistent physics simulation; huge number of fun and varied objects reward experimentation; 140 solid, if unspectacular, puzzles to solve; leisurely low-pressure environment fosters creativity.
Excerpt: At first, one would have thought that EA’s idea of creating mind-bending levels and sharing them with your friends would carry the same amount of promise that games like LittleBigPlanet brought to the gaming community. With Create, the minds over at EA Bright Light were tasked with bringing a new way to satisfy the creative minds, by proposing a game where levels need to be solved by manipulating certain objects.
Excerpt: A lot of game executives looked around about a year ago and notice that while they were each sitting on a fairly decent pile of cash, Nintendo was rolling around naked in money a la Indecent Proposal. Independently of each other, they decided that they would like to be rolling around naked in money as well and decided to copy what they perceived to be Nintendo’s strategy: Go after non-gamers and make super-simple games for them while using peripherals such as motion...
Conclusion: Das Fazit: kreativ, spaßig – und das perfekte Geschenk für Kiddies! “Create”� fasziniert durch seine positive Spielidee. Auch die Grafik weiß ohne nennenswerte technische Mankos mit liebvollen Details zu überzeugen; wenn auch zeitgemäße Effekte [z.B. Dynamic Illumination] selten sind. Doch vor allem das zugängliche, freudige Spielprinzip macht “Create”� besonders für die “Kleineren”� wertvoll.